#include("system.prg") #delay(3) #push(s,Raie) #putplayer("Zear",12,1,1) #push(e,Zear) #push(s,Zear) #playertalk(Raie) #mwin(" Is that Erandul?") #pause() #mwincls() #playertalk(Zear) #mwin(" I think so.") #pause() #mwincls() #done!=0 #while(done!=0) { #playertalk(Raie) #mwin(" Excuse me? Sir?") #pause() #mwincls() #done!=1 } #push(s,Zear) #push(w,Zear) #push(s,Zear) #playertalk(Zear) #mwin(" Hey! You! Answer us!") #pause() #mwincls() #playertalk(Old Man) #mwin(" ARGH! Get off the flowers you iron clad tramp!") #pause() #mwincls() #playertalk(Zear) #mwin(" What?") #pause() #mwincls() #playertalk(Old Man) #mwin(" Your trampling the flowers! Have you no brains, Sir Stamp-a-lot!") #pause() #mwincls() #done!=0 #while(done!=0) { #playertalk(Zear) #mwin(" Oh.") #pause() #mwincls() #done!=1 } #push(w,Zear) #push(n,Zear) #push(n,Zear) #posture(0,Zear) #playertalk(Old Man) #mwin(" Phew. Thank you, at last!") #pause() #mwin(" Anyway, what do you want?") #pause() #mwin(" A palm reading, an ancient folklore, a full body masssage?") #pause() #mwincls() #playertalk(Raie) #mwin(" Errr, we're looking for Erandul Seth.") #pause() #mwin(" Any idea where we could find him?") #pause() #mwincls() #done!=0 #while(done!=0) { #playertalk(Old Man) #mwin(" Yeah, I might have a shrewd idea Gladiator man.") #pause() #mwincls() #done!=1 } #eraseitem(0) #delay(2) #playertalk(Raie) #mwin(" Err, where'd he go?") #pause() #mwincls() #done!=0 #while(done!=0) { #playertalk(Zear) #mwin(" I dunno.") #pause() #mwincls() #done!=1 } #createitem("erandul_seth walking.itm",pos1!) #putitem(pos1!,2,9,1) #playertalk(Old Man) #mwin(" Ah hell, I'm gettin worse at that.") #pause() #mwin(" At least last time I landed nearby!") #mwin(" Fort Djore looks very different these days...") #pause() #mwincls() #pushitem(pos1!,n) #playertalk(Old Man) #mwin(" Ah you two! Get over here and start talkin!") #pause() #mwincls()