;--------------------------------------------------------------------------- ; Standing Animation [Begin Action 0] 0,0, 0,0, 10 ; Turning [Begin Action 5] 0,0, 0,0, 10 ; Crouch Turning [Begin Action 6] 0,0, 0,0, 10 ; Stand to crouch [Begin Action 10] 0,0, 0,0, 10 ; Crouching animation [Begin Action 11] 0,0, 0,0, 10 ; Crouch to Stand [Begin Action 12] 0,0, 0,0, 10 ; Walking Forward [Begin Action 20] 0,0, 0,0, 10 ; Walking Back [Begin Action 21] 0,0, 0,0, 10 ; Jump start frame [Begin Action 40] 0,0, 0,0, 10 ; Starting Jumping up [Begin Action 41] 0,0, 0,0, 10 ; Starting Jumping forwards [Begin Action 42] 0,0, 0,0, 10 ; Starting Jumping backwards [Begin Action 43] 0,0, 0,0, 10 ; Peak and coming down from Jumping up ;[Begin Action 44] ; Peak and coming down from Jumping forwards ;[Begin Action 45] ; Peak and coming down from Jumping backwards ;[Begin Action 46] ; Jump land animation [Begin Action 47] 0,0, 0,0, 10 ; Run forwards/Dash [Begin Action 100] 0,0, 0,0, 10 ; Hop backwards [Begin Action 105] 0,0, 0,0, 10 ;--------------------------- ; Lose [Begin Action 170] 0,0, 0,0, 10 ;--------------------------- ; Win [Begin Action 181] 0,0, 0,0, 10 ;----------------------------------- ; INTRO [Begin Action 190] 0,0, 0,0, 10 ;--------------------------- ; Taunt [Begin Action 195] 0,0, 0,0, 10 ;--------------------- ;Exceed - pick any value [Begin Action 1000] 0,0, 0,0, 10 ;-------------------- ;Midnight Bliss transform (Stand) [Begin Action 12000] 12000, 0, 0, 0, -1 ;-------------------- ;Midnight Bliss transform (Grab and Drain) [Begin Action 12001] 12000, 1, 0, 0, 18 12000, 2, 0, 0, 8 12000, 3, 0, 0, 8 12000, 4, 0, 0, 27 12000, 5, 0, 0, 27 ;-------------------- ;Beat By Athena transform [Begin Action 13000] 0,0, 0,0, 10 ;-------------------- ;Beat By Arremer transform [Begin Action 14000] 0,0, 0,0, 10 ;-------------------- ;DM spark [Begin Action 15000] 15000,0,0,0,1 15000,0,0,0,1,HV 15000,1,0,0,1 15000,1,0,0,1,HV 15000,2,0,0,1 15000,2,0,0,1,HV 15000,3,0,0,1 15000,3,0,0,1,HV 15000,4,0,0,1 15000,4,0,0,1,HV 15000,5,0,0,1 15000,5,0,0,1,HV 15000,6,0,0,1 15000,6,0,0,2,HV 15000,7, 0,0, 2 15000,8, 0,0, 2 15000,9, 0,0, 2 15000,10, 0,0, 2 15000,11, 0,0, 2 15000,12, 0,0, 2 15000,13, 0,0, 2 15000,14, 0,0, 3 -10,0, 0,0, -1 ;-------------------- ;Exceed spark [Begin Action 16000] -1,0, 0,0, 6 16000,0, 0,0, 2 16000,1, 0,0, 2 16000,2, 0,0, 1 16000,3, 0,0, 1 16000,4, 0,0, 1 16000,5, 0,0, 1 16000,6, 0,0, 1 16000,7, 0,0, 1 16000,8, 0,0, 1 16000,9, 0,0, 1 16000,10, 0,0, 1 16000,11, 0,0, 1 16000,12, 0,0, 1 16000,13, 0,0, 1 16000,14, 0,0, 1 16000,15, 0,0, 1 ;-------------------- ;Exceed Bg [Begin Action 17000] 17000,0, 0,0, 2 17000,1, 0,0, 2 17000,2, 0,0, 2 17000,3, 0,0, 2 17000,4, 0,0, 2 17000,5, 0,0, 2 17000,6, 0,0, 2 17000,7, 0,0, -1 ;-------------------- ; GUARDSTART (stand) [Begin Action 120] 0,0, 0,0, 10 ; GUARDSTART (crouch) [Begin Action 121] 0,0, 0,0, 10 ; GUARDSTART (air) [Begin Action 122] 0,0, 0,0, 10 ; GUARD (stand) [Begin Action 130] 0,0, 0,0, 10 ; GUARD (crouch) [Begin Action 131] 0,0, 0,0, 10 ; GUARD (air) [Begin Action 132] 0,0, 0,0, 10 ; GUARDEND (stand) [Begin Action 140] 0,0, 0,0, 10 ; GUARDEND (crouch) [Begin Action 141] 0,0, 0,0, 10 ; GUARDEND (air) [Begin Action 142] 0,0, 0,0, 10 ; Hit back while guarding (stand) [Begin Action 150] 0,0, 0,0, 10 ; Hit back while guarding (crouch) [Begin Action 151] 0,0, 0,0, 10 ; Hit back while guarding (air) [Begin Action 152] 0,0, 0,0, 10 ;--------------------------- ; Stand/Air Hit high (light) [Begin Action 5000] 5000,0, 0,0, 4 ;Stand/Air Hit high (medium) [Begin Action 5001] 5000,0, 0,0, 2 5000,10, 0,0, 6 ;Stand/Air Hit high (hard) [Begin Action 5002] 5000,0, 0,0, 4 5000,10, 0,0, 4 5000,20, 0,0, 8 ;--------------------------- ;Stand Recover high (light) [Begin Action 5005] 5000,0, 0,0, 4 ;Stand Recover high (medium) [Begin Action 5006] 5000,0, 0,0, 6 ;Stand Recover high (hard) [Begin Action 5007] 5000,10, 0,0, 4 5000,0, 0,0, -1 ;--------------------------- ;Stand/Air Hit low (light) [Begin Action 5010] 5010,0, 0,0, 6 ;Stand/Air Hit low (medium) [Begin Action 5011] 5010,0, 0,0, 2 5010,10, 0,0, 6 ;Stand/Air Hit low (hard) [Begin Action 5012] 5010,0, 0,0, 4 5010,10, 0,0, 4 5010,20, 0,0, 6 ;--------------------------- ;Stand Recover low (light) [Begin Action 5015] 5010,0, 0,0, 4 ;Stand Recover low (medium) [Begin Action 5016] 5010,0, 0,0, 4 ;Stand Recover low (hard) [Begin Action 5017] 5010,10, 0,0, 4 5010,0, 0,0, -1 ;--------------------------- ;Crouch Hit (light) [Begin Action 5020] 5020,0, 0,0, 6 ;Crouch Hit (medium) [Begin Action 5021] 5020,0, 0,0, 4 5020,10, 0,0, 6 ;Crouch Hit (hard) [Begin Action 5022] 5020,0, 0,0, 4 5020,10, 0,0, 6 ;--------------------------- ;Crouch Recover (light) [Begin Action 5025] 5020,0, 0,0, 4 ;Crouch Recover (medium) [Begin Action 5026] 5020,0, 0,0, 4 ;Crouch Recover (hard) [Begin Action 5027] 5020,0, 0,0, 4 ;--------------------------- ;Stand/Air Hit back [Begin Action 5030] 5030,0, 0,0, 4 ;Stand/Air Hit transition [Begin Action 5035] 5030,0, 0,0, 4 ;--------------------------- ;Air Recover [Begin Action 5040] 5030,0, 0,0, 10 40,0, 0,0, 6 40,1, 0,0, 6 40,2, 0,0, 5 40,3, 0,0, 8 ;--------------------------- ;Air Fall (going up) [Begin Action 5050] 5030,0, 0,0, 4 5030,10, 0,0, 6 5030,20, 0,0, 6 5030,30, 0,0, 6 5030,40, 0,0, -1 ;--------------------------- ;Air Fall (up-type, going up) [Begin Action 5051] 5060,0, 0,0, 4 5060,1, 0,0, 4 ;--------------------------- ;Air Fall (DM hit) [Begin Action 5052] ;--------------------------- ;Air Fall (up-type, coming down) [Begin Action 5061] 5060,10, 0,0, 4 5060,11, 0,0, 4 ;--------------------------- ;Tripped [Begin Action 5070] 5030,0, 0,0, 3 5030,10, 0,0, 3 5030,20, 0,0, 3 5030,30, 0,0, -1 ;--------------------------- ;LieDown Hit (stay down) [Begin Action 5080] 5040,20, 0,0, 4 ;--------------------------- ;LieDown Hit (hit up into air) [Begin Action 5090] 5040,0, 0,0, 4 ;--------------------------- ; Hit ground from fall [Begin Action 5100] 5040,20, 0,0, 4 ; Bounce into air [Begin Action 5160] 5040,0, 0,0, 4 ; Hit ground from bounce [Begin Action 5170] 5040,20, 0,0, 4 ;--------------------------- ; Hit ground from fall (up-type) [Begin Action 5101] 5060,11, 0,0, 4 ;--------------------------- ; Hit ground from fall (DM Hit) [Begin Action 5102] 5060,11, 0,0, 4 ;-------------------- ;Beaten while blocking (Falling to Knees) [Begin Action 5130] 0,0, 0,0, 10 ;-------------------- ;Beaten while blocking (Knees to LieDead) [Begin Action 5131] 0,0, 0,0, 10 ;--------------------------- ; LieDown [Begin Action 5110] 5040,10, 0,0, 16 ; Get up from LieDown [Begin Action 5120] 11,1, 0,0, 4 11,0, 0,0, 4 10,0, 0,0, 4 ;LieDead animation [Begin Action 5150] 5040,10, 0,0, -1 ;--------------------------- ; LieDown (DM hit) [Begin Action 5112] 5040,10, 0,0, 16 ; Get up from LieDown (DM hit) [Begin Action 5122] 11,1, 0,0, 4 11,0, 0,0, 4 10,0, 0,0, 4 ;--------------------------- ; Fall-recovery near ground [Begin Action 5200] 0,0, 0,0, 10 ;Fall-recovery in mid-air [Begin Action 5210] 0,0, 0,0, 10 ;--------------------------- ; Dizzy [Begin Action 5300] 0,0, 0,0, 10 ;--------------------------- ; Continue? [Begin Action 5500] 0,0, 0,0, 10 ;--------------------------- ; Ixion Strike Gethit (Flipping on back) [Begin Action 5800] 0,0, 0,0, 10 ;--------------------------- ; Ixion Strike Gethit (Rollover to lying on front) [Begin Action 5810] 0,0, 0,0, 10 ;--------------------------- ; Guard Crush ;Must use different number. :P [Begin Action 9000] 0,0, 0,0, 10