[State 0, Helper] type = Helper trigger1 = helpertype = normal ;player name = ID = stateno = pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 0 ownpal = 0 supermove pausemove ;size.xscale (float) ;size.yscale (float) ;size.ground.back (int) ;size.ground.front (int) ;size.air.back (int) ;size.air.front (int) ;size.height (int) ;size.proj.doscale (int) ;size.head.pos (int,int) ;size.mid.pos (int,int) ;size.shadowoffset (int) ;ignorehitpause = ;persistent =