<SkuteAggregateSkinConfig>

  <ComponentArray>
    <SkuteAggregateSkinComponentDesc>
      <MaterialArray>
        <Name>target</Name>
        <Name>frame</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeMorphed</RenderMode>
      <SkinName>MainSkin</SkinName>
      <JointName>axis0</JointName>
    </SkuteAggregateSkinComponentDesc>
    
  </ComponentArray>

</SkuteAggregateSkinConfig>


