<SkuteAggregateSkinConfig>

  <ComponentArray>
    <SkuteAggregateSkinComponentDesc>
      <PhenomorphNameArray>
        <MorphTargetName>tall</MorphTargetName>
        <MorphTargetName>round</MorphTargetName>
        <MorphTargetName>square</MorphTargetName>
        <MorphTargetName>pyramid</MorphTargetName>
        <MorphTargetName>wedge</MorphTargetName>
        <MorphTargetName>eyebrowthinner</MorphTargetName>
        <MorphTargetName>eyebrowthicker</MorphTargetName>
        <MorphTargetName>eyebrowscloser</MorphTargetName>
        <MorphTargetName>nosewider</MorphTargetName>
        <MorphTargetName>earswider</MorphTargetName>
        <MorphTargetName>lipsthicker</MorphTargetName>
        <MorphTargetName>lipsthinner</MorphTargetName>
        <MorphTargetName>mouthsmaller</MorphTargetName>
        <MorphTargetName>muzzle</MorphTargetName>
        <MorphTargetName>eyessmaller</MorphTargetName>        
        <MorphTargetName>eyescloser</MorphTargetName>
        <MorphTargetName>jawsquare</MorphTargetName>
        <MorphTargetName>chinforward</MorphTargetName>
        <MorphTargetName>chinthinner</MorphTargetName>
        <MorphTargetName>chinwide</MorphTargetName>
        <MorphTargetName>eyesapart</MorphTargetName>
        <MorphTargetName>eyesbigger</MorphTargetName>
        <MorphTargetName>nosebulbsmall</MorphTargetName>
        <MorphTargetName>noselonger</MorphTargetName>
        <MorphTargetName>chindown</MorphTargetName>
        <MorphTargetName>cheeks</MorphTargetName>
        <MorphTargetName>nosehook</MorphTargetName>
        <MorphTargetName>nosebridgesmaller</MorphTargetName>
        <MorphTargetName>nosebridgelarger</MorphTargetName>
        <MorphTargetName>eyetilt</MorphTargetName>
      </PhenomorphNameArray>
      <MaterialArray>
        <Name>Eye</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeMorphed</RenderMode>
      <SkinName>Head</SkinName>
      <JointName>Head</JointName>
      <MaxVertWeldingDistance>0.0</MaxVertWeldingDistance>
      <AdjacentSkinArray>
        <SkinName>Hair</SkinName>
        <SkinName>Upper Body</SkinName>
      </AdjacentSkinArray>
    </SkuteAggregateSkinComponentDesc>

    <SkuteAggregateSkinComponentDesc>
      <PhenomorphNameArray>
        <MorphTargetName>hair_pyramid</MorphTargetName>
        <MorphTargetName>hair_wedge</MorphTargetName>
        <MorphTargetName>hair_tall</MorphTargetName>
        <MorphTargetName>hair_square</MorphTargetName>
        <MorphTargetName>hair_round</MorphTargetName>
        <MorphTargetName>hair_eyesapart</MorphTargetName>
      </PhenomorphNameArray>
      <MaterialArray>
        <Name>Hair</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeSkinned</RenderMode>
      <SkinName>Hair</SkinName>
      <MaxVertWeldingDistance>0.0</MaxVertWeldingDistance>
      <AdjacentSkinArray>
        <SkinName>Head</SkinName>
      </AdjacentSkinArray>
    </SkuteAggregateSkinComponentDesc>

    <SkuteAggregateSkinComponentDesc>
      <SiblingNameArray>
        <MorphTargetName>sibB</MorphTargetName>
        <MorphTargetName>sibC</MorphTargetName>
      </SiblingNameArray>
      <PhenomorphNameArray>
        <MorphTargetName>phenoB</MorphTargetName>
        <MorphTargetName>phenoD</MorphTargetName>
        <MorphTargetName>phenoA</MorphTargetName>
      </PhenomorphNameArray>
      <MaterialArray>
        <Name>UpperBody</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeSkinned</RenderMode>
      <SkinName>Upper Body</SkinName>
      <MaxVertWeldingDistance>0.05</MaxVertWeldingDistance>
      <AdjacentSkinArray>
        <SkinName>Head</SkinName>
        <SkinName>Lower Body</SkinName>
      </AdjacentSkinArray>
    </SkuteAggregateSkinComponentDesc>

    <SkuteAggregateSkinComponentDesc>
      <SiblingNameArray>
        <MorphTargetName>sibB</MorphTargetName>
        <MorphTargetName>sibC</MorphTargetName>
      </SiblingNameArray>
      <PhenomorphNameArray>
        <MorphTargetName>phenoB</MorphTargetName>
      </PhenomorphNameArray>
      <MaterialArray>
        <Name>LowerBody</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeSkinned</RenderMode>
      <SkinName>Lower Body</SkinName>
      <MaxVertWeldingDistance>0.05</MaxVertWeldingDistance>
      <AdjacentSkinArray>
        <SkinName>Upper Body</SkinName>
        <SkinName>Shoes</SkinName>
      </AdjacentSkinArray>
    </SkuteAggregateSkinComponentDesc>

    <SkuteAggregateSkinComponentDesc>
      <SiblingNameArray>
        <MorphTargetName>sibB</MorphTargetName>
        <MorphTargetName>sibC</MorphTargetName>
      </SiblingNameArray>
      <MaterialArray>
        <Name>Shoes</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeSkinned</RenderMode>
      <SkinName>Shoes</SkinName>
      <MaxVertWeldingDistance>0.05</MaxVertWeldingDistance>
      <AdjacentSkinArray>
        <SkinName>Lower Body</SkinName>
      </AdjacentSkinArray>
    </SkuteAggregateSkinComponentDesc>

    <SkuteAggregateSkinComponentDesc>
      <MaterialArray>
        <Name>Glasses</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeMorphed</RenderMode>
      <SkinName>Glasses</SkinName>
      <JointName>Head</JointName>
      <MaxVertWeldingDistance>0.0</MaxVertWeldingDistance>
    </SkuteAggregateSkinComponentDesc>

    <SkuteAggregateSkinComponentDesc>
      <MaterialArray>
        <Name>Earrings</Name>
      </MaterialArray>
      <RenderMode>SkuteAggregateSkinRenderModeMorphed</RenderMode>
      <SkinName>Earrings</SkinName>
      <JointName>Head</JointName>
      <MaxVertWeldingDistance>0.0</MaxVertWeldingDistance>
    </SkuteAggregateSkinComponentDesc>

  </ComponentArray>

  <FeatureColorMaterialArray>
    <FeatureColorMaterial>
      <Name>fc_flesh</Name>
      <Index>0</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_fleshshaded</Name>
      <Index>1</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_eyeshadow</Name>
      <Index>2</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_tongue</Name>
      <Index>3</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_HairScrunchy</Name>
      <Index>4</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_eyebrow</Name>
      <Index>7</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_mascara</Name>
      <Index>8</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_InnerMouth</Name>
      <Index>10</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_UpperLip</Name>
      <Index>11</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_LowerLip</Name>
      <Index>12</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_Teeth</Name>
      <Index>13</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_FleshBlushing</Name>
      <Index>14</Index>
    </FeatureColorMaterial>

    <FeatureColorMaterial>
      <Name>fc_FleshShadedBlushing</Name>
      <Index>15</Index>
    </FeatureColorMaterial>
  </FeatureColorMaterialArray>

</SkuteAggregateSkinConfig>