<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel label="Détails graphiques" name="Display panel 3">
	<text type="string" length="1" name="text">
		Shaders :
	</text>
	<check_box label="Activer Bumpmapping et Shiny" name="bumpshiny" />
	<check_box label="Activer ondulation de l&apos;eau" name="ripple" />
	<check_box label="Avatar Vertex Program" name="avatarvp" />
	<text type="string" length="1" name="Avatar Rendering:">
		Rendu de l&apos;avatar :
	</text>
	<radio_group name="Avatar Appearance">
		<radio_item type="string" length="1" name="Normal">
			Normal
		</radio_item>
		<radio_item type="string" length="1" name="Bump">
			Bump Mapped
		</radio_item>
		<radio_item type="string" length="1" name="Cloth">
			Bump Mapped &amp; Cloth
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="Lighting Detail:">
		Détail de luminosité :
	</text>
	<radio_group name="lighting detail radio">
		<radio_item type="string" length="1" name="SunMoon">
			Soleil et lune uniquement
		</radio_item>
		<radio_item type="string" length="1" name="LocalLights">
			Eclairage de proximité
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="Terrain Detail:">
		Détails du terrain :
	</text>
	<radio_group name="terrain detail radio">
		<radio_item type="string" length="1" name="0">
			Bas
		</radio_item>
		<radio_item type="string" length="1" name="2">
			Elevés
		</radio_item>
	</radio_group>
	<text type="string" length="1" name="Object Mesh Detail:">
		Object Mesh Detail:
	</text>
	<text type="string" length="1" name="Flexible Mesh Detail:">
		Flexible Mesh Detail:
	</text>
	<text type="string" length="1" name="Tree Mesh Detail:">
		Tree Mesh Detail:
	</text>
	<text type="string" length="1" name="Avatar Mesh Detail:">
		Avatar Mesh Detail:
	</text>
</panel>
