#include <entity>
#include <general>

main()
{
	if (FirstRun())
	{
		SetDirection("ball1", south);
		CallFunction("guard1", false, "SetHead", "n", 1);
		CallFunction("guard2", false, "SetHead", "n", 2);
		CallFunction("guard3", false, "SetWeapon", "s", "_guardtrident");
		SetString("ddoor1a", 0, "ddoor1");
	}
}