; Tip of the day file for Code-Genie V3.0 The scripting langauge Open Zelda uses is called Small, it is very much like C++ which is what Open Zelda is programmed in.\n\nVisit the Small website at:\nhttp://www.compuphase.com/small.htm In the screen designer mode you can press the arrow keys to navigate around the sprite sheets to get to the sprite you want, you can also press the Page Up and Page Down keys to scroll the fill tiles. You can make an entity script into a library by leaving out the main() function. A library is simply a set of functions which other scripts can use via CallFunction(), library entities are automatically added to Open Zelda. The built-in autocomplete feature can be reached by pressing Ctrl+Space during editing. You can find extended mouse-wheel support in Code-Genie:\nmouseWheel = Scroll Up/Down\nShift+mouseWheel = Scroll a page Up/Down\nCtrl+mouseWheel = Scroll Left/Right You can view the header files that Open Zelda uses in the compiler\include\ directory, these files list all the functions in Open Zelda Scripting.