Entities must have ID's of i_bottle0, i_bottle1 and so on.* Use _bottlefill# to fill any empty bottle, or SetValue You must change _bottlefill# MAX_BOTTLES if you want more then 4 bottles (max of 10). Entities Parameters 0 = "Empty Bottle", 1 = "Magic Potion", 2 = "Blue Potion", 3 = "Red Potion", 4 = "Bee" (Need Script), 5 = "Fairy" (Need Script).