// Open Zelda Counter Object Functions #if defined _counter_included #endinput #endif #define _counter_included native CreateCounter(min, max, ident[]); native CreateCounterWithID(min, max, ident[]); native SetCounterMin(ident[], val); native SetCounterMax(ident[], val); native SetCounterValue(ident[], val); native SetCounterTarget(ident[], val); native IncCounterTarget(ident[], val); native IncCounterValue(ident[], val); native GetCounterValue(ident[]); native SetCounterSpeed(ident[], val); native DeleteCounter(ident[]); #if defined _beta native GetCounterMin(ident[]); native GetCounterMax(ident[]); #else stock GetCounterMin(ident[]) { return -1; } stock GetCounterMax(ident[]) { return -1; } #endif