// Open Zelda Animation Object Functions #if defined _animation_included #endinput #endif #define _animation_included native CreateAnim(speed, ident[]); native CreateAnimWithID(speed, ident[]); native AddAnimframe(ident[], x, y, code[]); native SetAnimSpeed(ident[], speed); native GetAnimImage(ident[], code[]); native GetAnimCount(ident[]); native SetAnimCount(ident[], val); native DeleteAnim(ident[]); native IncrementAnim(ident[]); native GetMaxAnim(ident[]); native GetAnimWidth(ident[]); native GetAnimHeight(ident[]); native SetAnimDirection(ident[], val); native SetAnimLoop(ident[], doesloop); native FinishedAnim(ident[]); native DrawAnim(ident[], x, y, depth, layer = 0, r = 255, g = 255, b = 255, a = 255, rot = 0, scale = 100); native DrawAnimNoInc(ident[], x, y, depth, layer = 0, r = 255, g = 255, b = 255, a = 255, rot = 0, scale = 100);