Hi there, for this effect I used the puddles I made in Rivendell's floor patch. This is the exact same DS i'm using in Rivendell castle, which will make the water ripples stop once you move off onto floor tile #8 and/or floor tile #160 or into another of the shallow water tiles. Feel free to modify the DS to your liking, try not to splash others :P Ripple in water effect by Corsyus SHALLOW WATER ANIMATION (0:100) When 6 seconds have passed, offset by 0, (5:3) swap floor types 144 and 145. (0:100) When 2 seconds have passed, offset by 0, (5:3) swap floor types 145 and 144. (0:100) When 6 seconds have passed, offset by 0, (5:3) swap floor types 146 and 147. (0:100) When 2 seconds have passed, offset by 0, (5:3) swap floor types 147 and 146. FURE WALKING IN WATER (0:2) When somebody moves into floor type 144, (3:6) where the triggering furre moved into, (5:2) change floor type 144 to type 146. (0:2) When somebody moves into floor type 145, (3:6) where the triggering furre moved into, (5:2) change floor type 145 to type 146. (0:2) When somebody moves into floor type 8, (1:17) and they (moved from/are standing at) floor type 146, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 146 to type 144. (0:2) When somebody moves into floor type 8, (1:17) and they (moved from/are standing at) floor type 147, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 147 to type 144. (0:2) When somebody moves into floor type 160, (1:17) and they (moved from/are standing at) floor type 146, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 146 to type 144. (0:2) When somebody moves into floor type 160, (1:17) and they (moved from/are standing at) floor type 147, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 147 to type 144. (0:2) When somebody moves into floor type 144, (1:17) and they (moved from/are standing at) floor type 146, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 146 to type 144. (3:6) where the triggering furre moved into, (5:2) change floor type 144 to type 146. (0:2) When somebody moves into floor type 145, (1:17) and they (moved from/are standing at) floor type 146, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 146 to type 144. (3:6) where the triggering furre moved into, (5:2) change floor type 145 to type 146. (0:2) When somebody moves into floor type 145, (1:17) and they (moved from/are standing at) floor type 147, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 147 to type 144. (3:6) where the triggering furre moved into, (5:2) change floor type 145 to type 146. (0:2) When somebody moves into floor type 144, (1:17) and they (moved from/are standing at) floor type 147, (3:5) where the triggering furre (moved from/is standing at), (5:2) change floor type 147 to type 144. (3:6) where the triggering furre moved into, (5:2) change floor type 144 to type 146.