; DS Trigger Configuration File ; ; Updated by Farrier on Sept 30th 2002 ; Updated by Felorin on January 8th, 2003 ; ; Incorrect modifications may cause the trigger inserting malfunction. ; Any modifications are neither recommended nor required. ; ;0 - SImplest - no strings, no andcause, area, filter, coords. - training wheels ;1 - Add in areas, strings, coords - can now do a fair amount of useful & cool stuff. ;2 - Add in andcauses - can do a very significant portion of what most people do (more than half) ;3 - Add in filters, time functions - can do almost all of what most DSers do ;4 - more goodies? - pretty advanced, everything but variables now ;5- Add variables - you're a smart person, arencha? [CAUSES] 3 0:0 "When everything is starting up," 0 0:1 "Whenever somebody moves," 1 0:2 "When somebody moves into floor type #," "Floor Type" 1 0:3 "When somebody moves into object type #," "Object Type" 2 0:4 "When a furre turns," 2 0:5 "When a furre turns right(clockwise)," 2 0:6 "When a furre turns left(counterclockwise)," 1 0:7 "When somebody moves into position (#,#)," "Position X" "Position Y" 2 0:9 "When a furre arrives in the dream," 2 0:10 "When a furre leaves the dream," 0 0:11 "When a furre stands up," 0 0:12 "When a furre sits down," 0 0:13 "When a furre lays down," 1 0:15 "When a furre uses the get/drop command," 0 0:16 "When a furre uses any object," 2 0:17 "When somebody picks up object type #," "Object Type" 2 0:18 "When somebody drops object type #," "Object Type" 1 0:19 "When somebody uses object type #," "Object Type" 4 0:20 "When somebody rolls exactly # on # dice of # sides," "Target Diceroll" "Number of Dice" "Number of sides" 4 0:21 "When somebody rolls # or lower on # dice of # sides," "Target Diceroll" "Number of Dice" "Number of sides" 4 0:22 "When somebody rolls # or higher on # dice of # sides," "Target Diceroll" "Number of Dice" "Number of sides" 3 0:23 "When somebody rolls exactly # on some dice," "Target Diceroll" 3 0:24 "When somebody rolls # or lower on some dice," "Target Diceroll" 3 0:25 "When somebody rolls # or higher on some dice," "Target Diceroll" 0 0:30 "When a furre says anything," 1 0:31 "When a furre says {...}," 2 0:32 "When a furre says something with {...} in it," 1 0:33 "When a furre poses/emotes anything," 1 0:34 "When a furre emotes {...}," 2 0:35 "When a furre emotes something with {...} in it," 2 0:36 "When a furre says or emotes anything," 2 0:37 "When a furre says or emotes {...}," 2 0:38 "When a furre says or emotes something with {...} in it," 3 0:39 "When a furre emits anything," 3 0:40 "When a furre emits {...}," 3 0:41 "When a furre emits something with {...} in it," 3 0:50 "When countdown timer # goes off," "Timer Number" 2 0:60 "When a furre moves northeast," 2 0:61 "When a furre moves southeast," 2 0:62 "When a furre moves southwest," 2 0:63 "When a furre moves northwest," 1 0:64 "When somebody (bumps into/moves through) wall shape #," "Wall Shape" 2 0:65 "When somebody (bumps into/moves through) a wall with texture #," "Wall Texture" 2 0:66 "When somebody (bumps into/moves through) wall shape # with texture #," "Wall Shape" "Wall Texture" 1 0:70 "When a furre idles (doesn't do ANYTHING) for # seconds," "Seconds Idle" 2 0:71 "When a furre stays in the same square for # seconds," "Seconds Idle" 2 0:72 "When a furre remains motionless (doesn't turn, sit, stand or move) for # seconds," "Seconds Idle" 2 0:73 "When a furre doesn't speak (or emote) for # seconds," "Seconds Idle" 4 0:74 "When a furre ejects someone from the dream," 4 0:78 "When someone tries to drop an object but fails," 4 0:79 "When someone tries to drop object # but fails," "Object Type" 0 0:80 "When a furre clicks DragonSpeak Button #," "Button Number" 3 0:100 "When # seconds have passed, offset by #," "Seconds Delay" "Seconds Offset" 3 0:101 "When the time is #:# FST" "Hours (99=every hour)" "Minutes (99=every minute)" 4 0:200 "Whenever a dragon breathes," 4 0:201 "When a dragon breathes on floor type #," "Floor Type" 4 0:202 "When a dragon breathes on object type #," "Object Type" 4 0:203 "When a dragon breathes on position (#,#)," "Position X" "Position Y" 4 0:204 "Whenever a phoenix flames," 4 0:205 "When a phoenix flames on floor type #," "Floor Type" 4 0:206 "When a phoenix flames on object type #," "Object Type" 4 0:207 "When a phoenix flames at position (#,#)," "Position X" "Position Y" 4 0:208 "When a dragon breathes on wall shape #," "Wall Shape" 4 0:209 "When a dragon breathes on a wall with texture #," "Wall Texture" 4 0:210 "When a dragon breathes on wall shape # with texture #," "Wall Shape" "Wall Texture" 4 0:250 "When a furre turns into a dragon," 4 0:251 "When a furre turns into a phoenix," 4 0:252 "When a furre turns into a gryphon," 4 0:253 "When a furre turns into a eagle," 4 0:270 "When a furre turns on classic wings," 4 0:271 "When a furre turns on butterfly wings," 4 0:272 "When a furre turns on tricolored wings," 4 0:273 "When a furre turns on bat wings," 4 0:274 "When a furre turns on any wings," 4 0:350 "When a furre deactivates their dragon," 4 0:351 "When a furre deactivates their phoenix," 4 0:352 "When a furre deactivates their gryphon," 4 0:353 "When a furre deactivates their eagle," 4 0:370 "When a furre turns off classic wings," 4 0:371 "When a furre turns off butterfly wings," 4 0:372 "When a furre turns off tricolored wings," 4 0:373 "When a furre turns off bat wings," 4 0:374 "When a furre turns off any wings," [ADDITIONAL CONDITIONS] 2 1:2 "and they move into floor type #," "Floor Type" 2 1:3 "and they move into object type #," "Object Type" 2 1:4 "and they bump into a furre," 2 1:5 "and they successfully moved," 2 1:7 "and they move into position (#,#)," "Position X" "Position Y" 3 1:8 "and they can see position (#,#)," "Position X" "Position Y" 2 1:10 "and the triggering furre is the dream owner," 2 1:11 "and the triggering furre has got shared control (or is the dream owner)," 3 1:12 "and the triggering furre is facing towards position (#,#)," "Position X" "Position Y" 2 1:13 "and the triggering furre is facing northeast (up and right)," 2 1:14 "and the triggering furre is facing southeast (down and right)," 2 1:15 "and the triggering furre is facing southwest (down and left)," 2 1:16 "and the triggering furre is facing northwest (up and left)," 3 1:17 "and they (moved from/are standing at) floor type #," "Floor Type" 3 1:18 "and they (moved from/are standing at) object type #," "Object Type" 3 1:19 "and they (moved from/are standing at) position (#,#)," "Position X" "Position Y" 4 1:20 "and the triggering furre is a rodent," 4 1:21 "and the triggering furre is an equine," 4 1:22 "and the triggering furre is a feline," 4 1:23 "and the triggering furre is a canine," 4 1:24 "and the triggering furre is a musteline," 4 1:25 "and the triggering furre is a lapine," 4 1:26 "and the triggering furre is a dragon," 4 1:27 "and the triggering furre is a phoenix," 4 1:28 "and the triggering furre is a griffon," 4 1:29 "and the triggering furre is a squirrel," 3 1:30 "and the floor at (#,#) is the same as the floor at (#,#)," "First Position X" "First Position Y" "Second Position X" "Second Position Y" 3 1:31 "and the object at (#,#) is the same as the object at (#,#)," "First Position X" "First Position Y" "Second Position X" "Second Position Y" 4 1:32 "and the triggering furre is a kitterwing," 4 1:33 "and the triggering furre is a bovine," 4 1:34 "and the triggering furre is wearing wings type # (zero=none, one=classic, two=triwings, three=butterfly wings, four=batwings five=prime wings)," "Wings Type" 4 1:35 "and the triggering furre is wearing any type of wings," 2 1:36 "and the triggering furre is male," 2 1:37 "and the triggering furre is female," 2 1:38 "and the triggering furre is unspecified gender," 4 1:39 "and the triggering furre is a wolven," 4 1:40 "and # step(s) northeast (up and right) from the triggering furre is floor #," "Distance NE" "Floor type" 4 1:41 "and # step(s) southeast (down and right) from the triggering furre is floor #," "Distance SE" "Floor type" 4 1:42 "and # step(s) southwest (down and left) from the triggering furre is floor #," "Distance SW" "Floor type" 4 1:43 "and # step(s) northwest (up and left) from the triggering furre is floor #," "Distance NW" "Floor type" 4 1:44 "and # step(s) NE & # step(s) NW from the triggering furre is floor #," "Distance NE" "Distance NW" "Floor type" 4 1:45 "and # step(s) NE & # step(s) SE from the triggering furre is floor #," "Distance NE" "Distance SE" "Floor type" 4 1:46 "and # step(s) SW & # step(s) SE from the triggering furre is floor #," "Distance SW" "Distance SE" "Floor type" 4 1:47 "and # step(s) SW & # step(s) NW from the triggering furre is floor #," "Distance SW" "Distance NW" "Floor type" 4 1:50 "and # step(s) northeast (up and right) from the triggering furre is object #," "Distance NE" "Object type" 4 1:51 "and # step(s) southeast (down and right) from the triggering furre is object #," "Distance SE" "Object type" 4 1:52 "and # step(s) southwest (down and left) from the triggering furre is object #," "Distance SW" "Object type" 4 1:53 "and # step(s) northwest (up and left) from the triggering furre is object #," "Distance NW" "Object type" 4 1:54 "and # step(s) NE & # step(s) NW from the triggering furre is object #," "Distance NE" "Distance NW" "Object type" 4 1:55 "and # step(s) NE & # step(s) SE from the triggering furre is object #," "Distance NE" "Distance SE" "Object type" 4 1:56 "and # step(s) SW & # step(s) SE from the triggering furre is object #," "Distance SW" "Distance SE" "Object type" 4 1:57 "and # step(s) SW & # step(s) NW from the triggering furre is object #," "Distance SW" "Distance NW" "Object type" 2 1:60 "and they (bump into/move through) wall shape #" "Wall Shape" 2 1:61 "and they (bump into/move through) a wall with texture #," "Wall Texture" 2 1:62 "and they (bump into/move through) wall shape # with texture #," "Wall Shape" "Wall Texture" 2 1:70 "and their name is {...}," 3 1:80 "and the triggering furre is within the rectangle (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 3 1:81 "and the triggering furre is within the diamond (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 5 1:90 "and their entry code is #," "Entry Code" 5 1:91 "and their entry method was # (One=dream portal, Two=summoned in, Three=dream url)," "Entry Method" 5 1:92 "and their entry code is less than #," "Entry Code" 5 1:93 "and their entry code is greater than #," "Entry Code" 5 1:94 "and timer # is still counting down," "Timer Number" 2 1:102 "and they didn't move into floor type #," "Floor Type" 2 1:103 "and they didn't move into object type #," "Object Type" 2 1:104 "and they didn't bump into a furre," 2 1:105 "and they were blocked from moving (or stood still)," 2 1:107 "and they didn't move into position (#,#)," "Position X" "Position Y" 2 1:110 "and the triggering furre is not the dream owner," 2 1:111 "and the triggering furre hasn't got shared control (and is not the dream owner)," 3 1:112 "and the triggering furre is not facing towards position (#,#)," "Position X" "Position Y" 2 1:113 "and the triggering furre is not facing northeast (up and right)," 2 1:114 "and the triggering furre is not facing southeast (down and right)," 2 1:115 "and the triggering furre is not facing southwest (down and left)," 2 1:116 "and the triggering furre is not facing northwest (up and left)," 3 1:117 "and they (didn't move from/aren't standing at) floor type #," "Floor Type" 3 1:118 "and they (didn't move from/aren't standing at) object type #," "Object Type" 3 1:119 "and they (didn't move from/aren't standing at) position (#,#)," "Position X" "Position Y" 4 1:120 "and the triggering furre is not a rodent," 4 1:121 "and the triggering furre is not an equine," 4 1:122 "and the triggering furre is not a feline," 4 1:123 "and the triggering furre is not a canine," 4 1:124 "and the triggering furre is not a musteline," 4 1:125 "and the triggering furre is not a lapine," 4 1:126 "and the triggering furre is not a dragon," 4 1:127 "and the triggering furre is not a phoenix," 4 1:128 "and the triggering furre is not a griffon," 4 1:129 "and the triggering furre is not a squirrel," 3 1:130 "and the floor at (#,#) is different than the floor at (#,#)," "First Position X" "First Position Y" "Second Position X" "Second Position Y" 3 1:131 "and the object at (#,#) is different than the object at (#,#)," "First Position X" "First Position Y" "Second Position X" "Second Position Y" 4 1:132 "and the triggering furre is not a kitterwing," 4 1:133 "and the triggering furre is not a bovine," 4 1:134 "and the triggering furre is not wearing wings type # (zero=none, one=classic, two=triwings, three=butterfly wings, four=batwings five=prime wings)," "Wings Type" 4 1:135 "and the triggering furre is not wearing any wings," 2 1:136 "and the triggering furre is not male," 2 1:137 "and the triggering furre is not female," 2 1:138 "and the triggering furre is not unspecified gender," 4 1:140 "and # step(s) northeast (up and right) from the triggering furre is not floor #," "Distance NE" "Floor type" 4 1:141 "and # step(s) southeast (down and right) from the triggering furre is not floor #," "Distance SE" "Floor type" 4 1:142 "and # step(s) southwest (down and left) from the triggering furre is not floor #," "Distance SW" "Floor type" 4 1:143 "and # step(s) northwest (up and left) from the triggering furre is not floor #," "Distance NW" "Floor type" 4 1:144 "and # step(s) NE & # step(s) NW from the triggering furre is not floor #," "Distance NE" "Distance NW" "Floor type" 4 1:145 "and # step(s) NE & # step(s) SE from the triggering furre is not floor #," "Distance NE" "Distance SE" "Floor type" 4 1:146 "and # step(s) SW & # step(s) SE from the triggering furre is not floor #," "Distance SW" "Distance SE" "Floor type" 4 1:147 "and # step(s) SW & # step(s) NW from the triggering furre is not floor #," "Distance SW" "Distance NW" "Floor type" 4 1:150 "and # step(s) northeast (up and right) from the triggering furre is not object #," "Distance NE" "Object type" 4 1:151 "and # step(s) southeast (down and right) from the triggering furre is not object #," "Distance SE" "Object type" 4 1:152 "and # step(s) southwest (down and left) from the triggering furre is not object #," "Distance SW" "Object type" 4 1:153 "and # step(s) northwest (up and left) from the triggering furre is not object #," "Distance NW" "Object type" 4 1:154 "and # step(s) NE & # step(s) NW from the triggering furre is not object #," "Distance NE" "Distance NW" "Object type" 4 1:155 "and # step(s) NE & # step(s) SE from the triggering furre is not object #," "Distance NE" "Distance SE" "Object type" 4 1:156 "and # step(s) SW & # step(s) SE from the triggering furre is not object #," "Distance SW" "Distance SE" "Object type" 4 1:157 "and # step(s) SW & # step(s) NW from the triggering furre is not object #," "Distance SW" "Distance NW" "Object type" 2 1:160 "and they didn't (bump into/move through) wall shape #" "Wall Shape" 2 1:161 "and they didn't (bump into/move through) a wall with texture #," "Wall Texture" 2 1:162 "and they didn't (bump into/move through) wall shape # with texture #," "Wall Shape" "Wall Texture" 2 1:170 "and their name is not {...}," 3 1:180 "and the triggering furre is not within the rectangle (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 3 1:181 "and the triggering furre is not within the diamond (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 5 1:190 "and their entry code is not #," "Entry Code" 5 1:191 "and their entry method was not # (1=dream portal, 2=summoned in, 3=dream url)," "Entry Method" 5 1:192 "and their entry code is not less than #," "Entry Code" 5 1:193 "and their entry code is not greater than #," "Entry Code" 5 1:194 "and timer # is not still counting down," "Timer Number" 5 1:200 "and variable # is equal to #," "Variable" "Number" 5 1:201 "and variable # is greater than #," "Variable" "Number" 5 1:202 "and variable # is less than #," "Variable" "Number" 5 1:203 "and variable # is equal to variable #," "Variable" "Variable" 5 1:204 "and variable # is greater than variable #," "Variable" "Variable" 5 1:205 "and variable # is less than variable #," "Variable" "Variable" 5 1:206 "and variable # is not equal to #," "Variable" "Number" 5 1:207 "and variable # is not equal to variable #," "Variable" "Variable" 5 1:208 "and the X,Y position in variable # is the same as the position in variable #," "Variable" "Variable" 5 1:209 "and the X,Y position in variable # is not the same as the position in variable #," "Variable" "Variable" 3 1:1000 "and a random dice roll comes up (# percent of the time)," "Percentage Chance" 2 1:1002 "and they are holding item # in their paws," "Object Type" 2 1:1004 "and they're not holding item # in paws," "Object Type" 3 1:1005 "and they're standing," 3 1:1006 "and they're sitting," 3 1:1007 "and they're lying down," 3 1:1008 "and they're not standing," 3 1:1009 "and they're not sitting," 3 1:1010 "and they're not lying down," 3 1:1011 "and position (#,#) is floor type #," "Position X" "Position Y" "Floor type" 3 1:1012 "and position (#,#) is not floor type #," "Position X" "Position Y" "Floor type" 3 1:1013 "and position (#,#) is object type #," "Position X" "Position Y" "Object Type" 3 1:1014 "and position (#,#) is not object type #," "Position X" "Position Y" "Object Type" 3 1:1015 "and position (#,#) is wall shape #," "Position X" "Position Y" "Wall Shape" 3 1:1016 "and position (#,#) is a wall with texture #," "Position X" "Position Y" "Wall Texture" 3 1:1017 "and position (#,#) is wall shape # with texture #," "Position X" "Position Y" "Wall Shape" "Wall Texture" 3 1:1018 "and position (#,#) is not wall shape #," "Position X" "Position Y" "Wall Shape" 3 1:1019 "and position (#,#) is not a wall with texture #," "Position X" "Position Y" "Wall Texture" 3 1:1020 "and position (#,#) is not wall shape # with texture #," "Position X" "Position Y" "Wall Shape" "Wall Texture" 3 1:1100 "and there's a furre at (#,#)," "Position X" "Position Y" 3 1:1101 "and there's no furre at (#,#)," "Position X" "Position Y" 5 1:1200 "and the triggering furre is localspecies #," "Species" 5 1:1201 "and the triggering furre is not localspecies #," "Species" [AREAS] 1 3:1 "everywhere on the whole map," 1 3:2 "at position (#,#) on the map," "Position X" "Position Y" 2 3:3 "within the diamond (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 2 3:4 "within the rectangle (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 2 3:5 "where the triggering furre (moved from/is standing at)," 2 3:6 "where the triggering furre moved into," 1 3:7 "whereever the triggering furre was at when the trigger activated," 1 3:8 "everyplace that the triggering furre can see," 1 3:9 "everyplace that can be seen from (#,#)," "Position X" "Position Y" 1 3:10 "in the space right in front of the triggering furre," 2 3:11 "# step(s) in front of the triggering furre," "Steps" 1 3:12 "in the space right behind the triggering furre," 2 3:13 "# step(s) behind the triggering furre," "Steps" 2 3:14 "in a line starting at (#, #) and going # more spaces northeast." "Position X" "Position Y" "Distance" 2 3:15 "in a line starting at (#, #) and going # more spaces southeast." "Position X" "Position Y" "Distance" 2 3:16 "in a line starting at (#, #) and going # more spaces southwest." "Position X" "Position Y" "Distance" 2 3:17 "in a line starting at (#, #) and going # more spaces northwest." "Position X" "Position Y" "Distance" 3 3:50 "# step(s) northeast (up and right) from where the triggering furre (moved from/is standing)," "Steps" 3 3:51 "# step(s) southeast (down and right) from where the triggering furre (moved from/is standing)," "Steps" 3 3:52 "# step(s) southwest (down and left) from where the triggering furre (moved from/is standing)," "Steps" 3 3:53 "# step(s) northwest (up and left) from where the triggering furre (moved from/is standing)," "Steps" 3 3:54 "# step(s) northeast (up and right) from where the triggering furre moved to," "Steps" 3 3:55 "# step(s) southeast (down and right) from where the triggering furre moved to," "Steps" 3 3:56 "# step(s) southwest (down and left) from where the triggering furre moved to," "Steps" 3 3:57 "# step(s) northwest (up and left) from where the triggering furre moved to," "Steps" 4 3:60 "# step(s) NE & # step(s) NW from where the triggering furre (moved from/is standing)," "Steps NE" "Steps NW" 4 3:61 "# step(s) NE & # step(s) SE from where the triggering furre (moved from/is standing)," "Steps NE" "Steps SE" 4 3:62 "# step(s) SW & # step(s) SE from where the triggering furre (moved from/is standing)," "Steps SW" "Steps SE" 4 3:63 "# step(s) SW & # step(s) NW from where the triggering furre (moved from/is standing)," "Steps SW" "Steps NW" 4 3:64 "# step(s) NE & # step(s) NW from where the triggering furre moved to," "Steps NE" "Steps NW" 4 3:65 "# step(s) NE & # step(s) SE from where the triggering furre moved to," "Steps NE" "Steps SE" 4 3:66 "# step(s) SW & # step(s) SE from where the triggering furre moved to," "Steps SW" "Steps SE" 4 3:67 "# step(s) SW & # step(s) NW from where the triggering furre moved to," "Steps SW" "Steps NW" 3 3:500 "at a random spot within the rectangle (#,#) - (#,#)," "Top" "Left" "Bottom" "Right" 3 3:501 "at a random spot that is onscreen for the triggering furre," 3 3:502 "at a random spot somewhere in the dream," 4 3:510 "at a random spot within the rectangle (#,#) - (#,#) where the floor is type #," "Top" "Left" "Bottom" "Right" "Floor Type" 4 3:511 "at a random spot that is onscreen for the triggering furre where the floor is type #," "Floor Type" 4 3:512 "at a random spot somewhere in the dream where the floor is type #," "Floor Type" 4 3:520 "at a random spot within the rectangle (#,#) - (#,#) where the floor is not type #," "Top" "Left" "Bottom" "Right" "Floor Type" 4 3:521 "at a random spot that is onscreen for the triggering furre where the floor is not type #," "Floor Type" 4 3:522 "at a random spot somewhere in the dream where the floor is not type #," "Floor Type" 4 3:530 "at a random spot within the rectangle (#,#) - (#,#) where the object is type #," "Top" "Left" "Bottom" "Right" "Object Type" 4 3:531 "at a random spot that is onscreen for the triggering furre where the object is type #," "Object Type" 4 3:532 "at a random spot somewhere in the dream where the object is type #," "Object Type" 4 3:540 "at a random spot within the rectangle (#,#) - (#,#) where the object is not type #," "Top" "Left" "Bottom" "Right" "Object Type" 4 3:541 "at a random spot that is onscreen for the triggering furre where the object is not type #," "Object Type" 4 3:542 "at a random spot somewhere in the dream where the object is not type #," "Object Type" [FILTERS] 3 4:0 "clear all filtering," 3 4:1 "only where the floor is type #," "Floor Type" 3 4:2 "only where the floor is not type #," "Floor Type" 3 4:3 "only where an object type # is," "Object Type" 3 4:4 "only where there is no object type #," "Object Type" 3 4:7 "only where there is an object," 3 4:8 "only where there are no objects," 3 4:9 "only in places where someone can walk," 3 4:10 "only in places that can't be walked into," [EFFECTS] 1 5:1 "set the floor to type #." "Floor type" 0 5:2 "change floor type # to type #." "First Floor Type" "Second Floor Type" 0 5:3 "swap floor types # and #." "First Floor Type" "Second Floor Type" 1 5:4 "place object type #." "Object Type" 0 5:5 "change object type # to type #." "First Object Type" "Second Object Type" 0 5:6 "swap object types # and #." "First Object Type" "Second Object Type" 0 5:8 "play sound # to whoever set off the trigger." "Sound number" 1 5:9 "play sound # to any furre present." "Sound number" 2 5:10 "play sound # to every furre who can see (#,#)." "Sound number" "X Position" "Y Position" 0 5:11 "play sound # to every furre who can see the triggering furre." "Sound number" 0 5:12 "play sound # to everyone on the map." "Sound number" 0 5:14 "move the triggering furre to (#,#) if there's nobody already there." "Position X" "Position Y" 0 5:15 "move the triggering furre to (#,#), or to someplace nearby if it's occupied." "Position X" "Position Y" 1 5:16 "move any furre present to (#,#) if there's nobody already there." "Position X" "Position Y" 1 5:17 "move any furre present to (#,#), or to someplace nearby if it's occupied." "Position X" "Position Y" 0 5:18 "move the triggering furre back where they came from." 2 5:19 "move any furre present # step(s) forward (in the direction they're facing) if there's nobody already there." "Distance" 2 5:20 "Move any item present # step(s) in the direction the triggering furre is facing." "Distance" 1 5:21 "move the object to (#,#)." "Position X" "Position Y" 1 5:22 "copy the object to (#,#)." "Position X" "Position Y" 1 5:23 "swap the object with the object at (#,#)." "Position X" "Position Y" 1 5:24 "copy the floor to (#,#)." "Position X" "Position Y" 1 5:25 "swap the floor with the floor at (#,#)." "Position X" "Position Y" 3 5:26 "add # to the object number" "Increment" 3 5:27 "subtract # from the object number" "Decrement" 3 5:28 "add # to the floor number" "Increment" 3 5:29 "subtract # from the floor number" "Decrement" 1 5:30 "play midi # to whoever set off the trigger." "Midi number" 1 5:31 "play midi # to everyone on the map." "Midi number" 1 5:32 "play music file # to any furre present." "Midi number" 2 5:33 "play music file # to every furre who can see (#,#)." "Midi number" "X Position" "Y Position" 1 5:34 "play music file # to every furre who can see the triggering furre." "Midi number" 0 5:40 "set the floor to type # at (#,#)." "Floor type" "Position X" "Position Y" 0 5:41 "place object type # at (#,#)." "Object type" "Position X" "Position Y" 1 5:42 "place wall shape #." "Wall Shape" 2 5:43 "set the wall texture to #." "Wall Texture" 2 5:44 "place wall shape # with texture #" "Wall Shape" "Wall Texture" 0 5:45 "swap wall shapes # and #." "First Wall Shape" "Second Wall Shape" 2 5:46 "swap wall textures # and #." "First Wall Texture" "Second Wall Texture" 2 5:47 "swap wall shape # with texture # and wall shape # with texture #." "First Wall Shape" "First Wall Texture" "Second Wall Shape" "Second Wall Texture" 3 5:50 "set countdown timer # to go off in # seconds." "Timer Number" "Seconds Delay" 0 5:60 "change wall shape # to shape #." "First Wall Shape" "Second Wall Shape" 2 5:61 "change wall texture # to texture #." "First Wall Texture" "Second Wall Texture" 2 5:62 "change wall shape # with texture # to shape # with texture #." "First Wall Shape" "First Wall Texture" "Second Wall Shape" "Second Wall Texture" 0 5:63 "place wall shape # at (#,#)." "Wall Shape" "Position X" "Position Y" 2 5:64 "set the wall texture to # at (#,#)." "Wall Texture" "Position X" "Position Y" 2 5:65 "place wall shape # with texture # at (#,#)." "Wall Shape" "Wall Texture" "Position X" "Position Y" 1 5:66 "move the wall to (#,#)." "Position X" "Position Y" 1 5:67 "copy the wall to (#,#)." "Position X" "Position Y" 1 5:68 "swap the wall with the wall at (#,#)." "Position X" "Position Y" 2 5:70 "Make the triggering furre stand up." 2 5:71 "Make the triggering furre sit down." 2 5:72 "Make the triggering furre lie down." 2 5:73 "Make any furre present stand up." 2 5:74 "Make any furre present sit down." 2 5:75 "Make any furre present lie down." 0 5:76 "Place object type # in the triggering furre's paws." "Object type" 1 5:77 "Place object type # in the paws of any furre present." "Object type" 3 5:78 "eject the triggering furre." 2 5:80 "move any furre present # step(s) northeast (up and right) if there's nobody already there." "Distance" 2 5:81 "move any furre present # step(s) southeast (down and right) if there's nobody already there." "Distance" 2 5:82 "move any furre present # step(s) southwest (down and left) if there's nobody already there." "Distance" 2 5:83 "move any furre present # step(s) northwest (up and left) if there's nobody already there." "Distance" 2 5:84 "move any furre present # step(s) NE & # step(s) NW if there's nobody already there." "Distance" "Distance" 2 5:85 "move any furre present # step(s) NE & # step(s) SE if there's nobody already there." "Distance" "Distance" 2 5:86 "move any furre present # step(s) SW & # step(s) SE if there's nobody already there." "Distance" "Distance" 2 5:87 "move any furre present # step(s) SW & # step(s) NW if there's nobody already there." "Distance" "Distance" 0 5:88 "turn the triggering furre clockwise." 0 5:89 "turn the triggering furre counterclockwise." 0 5:90 "turn the triggering furre to face northeast." 0 5:91 "turn the triggering furre to face southeast." 0 5:92 "turn the triggering furre to face southwest." 0 5:93 "turn the triggering furre to face northwest." 1 5:94 "turn any furre present clockwise." 1 5:95 "turn any furre present counterclockwise." 1 5:96 "turn any furre present to face northeast." 1 5:97 "turn any furre present to face southeast." 1 5:98 "turn any furre present to face southwest." 1 5:99 "turn any furre present to face northwest." 4 5:100 "turn on 'classic' mode and update the screen after each trigger." 4 5:101 "turn 'classic' mode back off." 2 5:102 "share dream control with the triggering furre." 2 5:103 "share dream control with any furre present." 4 5:104 "activate text filter number #." "0=none/1=swear filter" 4 5:105 "set entry music to #." "Midi number" 4 5:106 "allow global dream uploads by dream owner only." 4 5:107 "allow global dream uploads by dream owner and shared furres." 4 5:108 "allow global dream uploads by everyone." 4 5:109 "allow dream pad uploads by dream owner only." 4 5:110 "allow dream pad uploads by dream owner and shared furres." 4 5:111 "allow dream pad uploads by everyone." 4 5:112 "make summoned furres arrive at the start of the dream." 4 5:113 "allow summoned furres to arrive right by the summoner." 5 5:180 "show the triggering furre's DragonSpeak Button #." "Button Number" 5 5:181 "hide the triggering furre's DragonSpeak Button #." "Button Number" 0 5:200 "emit message {...} to whoever set off the trigger." 1 5:201 "emit message {...} to any furre present." 2 5:202 "emit message {...} to every furre who can see (#,#)." "X Position" "Y Position" 2 5:203 "emit message {...} to every furre who can see the triggering furre." 0 5:204 "emitloud message {...} to everyone on the map." 2 5:210 "set entrytext to {...}" 4 5:212 "set silent speech prefix (for spoken commands) to {...}" 4 5:213 "Set the silence floor (where nobody can speak) to floor type #." "Floor Type" 4 5:214 "Set the silence object to object type #." "Object Type" 4 5:215 "set the 'you can't talk' message to {...}" 5 5:300 "set variable # to the value #." "Variable" "Number" 5 5:301 "copy the value of variable # into variable #." "Variable" "Variable" 5 5:302 "take variable # and add # to it." "Variable" "Number" 5 5:303 "take variable # and add variable # to it." "Variable" "Variable" 5 5:304 "take variable # and subtract # from it." "Variable" "Number" 5 5:305 "take variable # and subtract variable # from it." "Variable" "Variable" 5 5:306 "multiply variable # by #." "Variable" "Number" 5 5:307 "multiply variable # by variable #." "Variable" "Variable" 5 5:308 "divide variable # by # and put the remainder in variable #." "Variable" "Number" "Variable" 5 5:309 "divide variable # by variable # and put the remainder in variable #." "Variable" "Variable" "Variable" 5 5:310 "use variable # as an array, and copy element # of it into variable #." "Variable" "Number" "Variable" 5 5:311 "use variable # as an array, and set element # of it to #." "Variable" "Number" "Number" 5 5:312 "set variable # to the total of rolling # dice with # sides plus #." "Variable" "Number" "Number" "Number" 5 5:313 "set variable # to the total of rolling # dice with # sides minus #." "Variable" "Number" "Number" "Number" 5 5:314 "set variable # to the number the triggering furre just said." "Variable" 5 5:315 "set variable # to the triggering furre's entry code." "Variable" 5 5:316 "set the triggering furre's entry code to #." "Code" 5 5:317 "set variable # to the number of the object in the triggering furre's paws." "Variable" 5 5:318 "set variable # to the number of furres in the dream." "Variable" 5 5:350 "set variable # to the X,Y position the triggering furre (moved from/is standing at)." "Variable" 5 5:351 "set variable # to the X,Y position the triggering furre moved to." "Variable" 5 5:352 "move the position in variable # northeast (up and right) # step(s)." "Variable" "Distance" 5 5:353 "move the position in variable # southeast (down and right) # step(s)." "Variable" "Distance" 5 5:354 "move the position in variable # southwest (down and left) # step(s)." "Variable" "Distance" 5 5:355 "move the position in variable # northwest (up and left) # step(s)." "Variable" "Distance" 5 5:380 "set variable # to the floor type at (#, #)." "Variable" "Position X" "Position Y" 5 5:381 "set variable # to the object type at (#, #)." "Variable" "Position X" "Position Y" 5 5:382 "set variable # to the wall shape at (#, #)." "Variable" "Position X" "Position Y" 5 5:383 "set variable # to the wall texture at (#, #)." "Variable" "Position X" "Position Y" 5 5:384 "set variable # to the x,y position (#,#)." "variable" "X Position" "Y Position" 5 5:390 "Starting with entry #, set # elements in array # to #." "Number" "Number" "Variable" "Value" 5 5:399 "clear all variables to zero." 3 5:400 "Cycle the three object types in this sequence one step forward: #, #, #." "Object Type" "Object Type" "Object Type" 3 5:401 "Cycle the four object types in this sequence one step forward: #, #, #, #." "Object Type" "Object Type" "Object Type" "Object Type" 3 5:402 "Cycle the five object types in this sequence one step forward: #, #, #, #, #." "Object Type" "Object Type" "Object Type" "Object Type" "Object Type" 3 5:410 "Cycle the three floor types in this sequence one step forward: #, #, #." "Floor Type" "Floor Type" "Floor Type" 3 5:411 "Cycle the four floor types in this sequence one step forward: #, #, #, #." "Floor Type" "Floor Type" "Floor Type" "Floor Type" 3 5:412 "Cycle the five floor types in this sequence one step forward: #, #, #, #, #." "Floor Type" "Floor Type" "Floor Type" "Floor Type" "Floor Type" 5 5:500 "set variable # to the X,Y position of a random spot within the rectangle (#,#) - (#,#)," "Variable" "Top" "Left" "Bottom" "Right" 5 5:501 "set variable # to the X,Y position of a random spot that is onscreen for the triggering furre," "Variable" 5 5:502 "set variable # to the X,Y position of a random spot somewhere in the dream," "Variable" 5 5:510 "set variable # to the X,Y position of a random spot where the floor is type # within the rectangle (#,#) - (#,#)," "Variable" "Floor Type" "Top" "Left" "Bottom" "Right" 5 5:511 "set variable # to the X,Y position of a random spot where the floor is type # that is onscreen for the triggering furre," "Variable" "Floor Type" 5 5:512 "set variable # to the X,Y position of a random spot where the floor is type # somewhere in the dream," "Variable" "Floor Type" 5 5:520 "set variable # to the X,Y position of a random spot where the floor is not type # within the rectangle (#,#) - (#,#)," "Variable" "Floor Type" "Top" "Left" "Bottom" "Right" 5 5:521 "set variable # to the X,Y position of a random spot where the floor is not type # that is onscreen for the triggering furre," "Variable" "Floor Type" 5 5:522 "set variable # to the X,Y position of a random spot where the floor is not type # somewhere in the dream," "Variable" "Floor Type" 5 5:530 "set variable # to the X,Y position of a random spot where the object is type # within the rectangle (#,#) - (#,#)," "Variable" "Object Type" "Top" "Left" "Bottom" "Right" 5 5:531 "set variable # to the X,Y position of a random spot where the object is type # that is onscreen for the triggering furre," "Variable" "Object Type" 5 5:532 "set variable # to the X,Y position of a random spot where the object is type # somewhere in the dream," "Variable" "Object Type" 5 5:540 "set variable # to the X,Y position of a random spot where the object is not type # within the rectangle (#,#) - (#,#)," "Variable" "Object Type" "Top" "Left" "Bottom" "Right" 5 5:541 "set variable # to the X,Y position of a random spot where the object is not type # that is onscreen for the triggering furre," "Variable" "Object Type" 5 5:542 "set variable # to the X,Y position of a random spot where the object is not type # somewhere in the dream," "Variable" "Object Type" 3 5:1000 "redraw the screen and show everything that's just changed." 5 5:1200 "change the triggering furre to localspecies #." "Species" 5 5:1201 "change any furre present to localspecies #." "Species" 5 5:1202 "change the triggering furre back to their original species." 5 5:1203 "change any furre present back to their original species." 3 5:2000 "Reset the dream and kick all the players out."