/* scriptname { subdivide vertexwarp safe { map scroll scale blendfunc alphashift anim ... end envmap alphamask } } */ /* textures/pball/water2 { { map textures/pball/water6.jpg blendfunc GL_DST_COLOR GL_SRC_COLOR scroll sine 0.200000 cosine 0.200000 } { map textures/pball/water6.jpg blendfunc GL_ONE GL_ONE scroll cosine 0.200000 sine 0.200000 } [ editorimage textures/pball/water6.jpg ] } */ models/weapons/g_sting/skin { { map models/weapons/g_sting/skin.tga alphamask } } models/weapons/v_sting/skin { { map models/weapons/v_sting/skin.tga alphamask } } models/weapons/g_spyder/skin { { map models/weapons/g_spyder/skin.tga alphamask } }