override_defaults? - real_ball_flight default: 1 - ball_speed The base speed at which the balls fly from the gun. default: 2790 - ball_addplayerspeed Adds the player velocity to the balls (if you are running forward, your balls go faster... that sounded bad) default: 1 - ball_life Time (in seconds) balls exist in the world before being removed. It's fun to dink around with this locally, but don't change the value for public servers as it can cause a lot of lag. default: 2 - slowballsbounce If on, balls that have slowed down due to traveling long distances or traveling through water, will bounce off of things instead of splatting. default: 1 - bouncy If activated, balls will bounce off of anything but players. It's like playing paintball with super bounce balls! default: 0 - gren_addplayerspeed If activated, the thrower's velocity is added to the grenade tossed. This allows players more control over the speed/distance grenades can be tossed. default: 1 - pbgren_bursts - pbgren_ballsperburst - waterfriction If activated, balls and other entities that enter water will be slowed down significantly. default: 1 - - bounceback Controls the ammount of bounce objects have; if set higher than the default, bouncy balls can act kind of like flubber. :) default: 1.5 see also: bouncy - cmdfloodprotect? - floodprotect? - item_addplayerspeed Adds the player velocity to items dropped, so you can "toss" your inventory. Unfortunately it didn't work well because it ends up landing right in front of you so you pick it up again, and thus was disabled immediately after creation. default: 0 - item_reducedropped In order to reduce lag, when players are eliminated, it checks to see if any other players actually need the items before dropping them. If not, they are returned to the spawn points immediately. Values: 0 - Always drop items when a player is eliminated. 1 - Only drop items if an active player needs them. 2 - Only drop items if an active player needs them and there are no similar or better items in the area (ie: don't drop a 100 round hopper if the person is standing next to a 200 round hopper). default: 2 - smokegren_pufftype Obsolete. - numpasses Specifies the number of oppass# cvars. default: 0 (runs until oppass#level is < 1 or nonexistant) - oppass1, oppass2, ...., oppassX Login password for ops on a server. - oppass1level, oppass2level, ..., oppassXlevel The op level of a specified login password. - instant_item_spawn Instantly spawn all items at the beginning of the round. This typically causes overflows and lag, so it's best to leave it at 0. default: 0 - instant_spawn Start all players at the same time. If set to 0, player spawns will be staggered to reduce lag and overflows at round starts. default: 1 - - flagcapendsround Flag capture ends the round. If there is more than one carrier, the round will not end until all flags are captured. default: 1 - TimeElapsed Server-updated cvar that shows how much time has elapsed in the game. default: n/a see also: pr, py, pp, pb, po? - nohud - gren_explodeonimpact Makes grenades explode as soon as they hit something. default: 1 - grensounds Makes the paint grenade have a single sound upon impact as opposed to splat sounds for every ball that is shot out (reduces lag a lot). default: 1 - pbgren_smoketrail? - lowlag Obsolete setting to reduce lag by using Quake2 temp entities for sounds. default: 0 - _scores, scores These are used to display the scores in the server browser. Do not modify these settings. default: n/a - pr,py,pp,pb These are used to display the players on each team for the server browser. Do not modify these settings. default: n/a - match? - cursing? - deadtalk If activated, the eliminated players can communicate with the living players, otherwise they can only talk amongst themselves and listen to what the living say. default: 0 - glmod_limit Obsolete setting to limit the gl_modulate setting in Quake2. default: 4 - glmod_punish Obsolete setting for the type of punishment to use for players exceeding the above limit. default: 1 - filterban Enable ip-based banning. default: 1 - maxentities Maximum number of entities that can be present on the server. default: 1024 - punishedpoints Number of lines of text a person can type in 10 seconds before being kicked for flooding. default: 25 - PaintGrenSpawns Used for maps with item_pballgrenade spawns. default: 0 - SmokeGrenSpawns Used internally for item_pballgrenade spawns. default: 0 - OneTimeInit Used internally. Do not change. default: 0 - log_ip Sets the ip for remote stats logging. Currently disabled. default: n/a - sv_login Enables validation of player names with the global login server on dplogin.com. When set to 0, no validation is done. When set to 1, players must be logged in to use registered names but are able to use unregistered names. When set to 2, players must log in to play on the server at all. default: 1 for dedicated servers, 0 for listen servers. - g_autorecord Forces clients to to record demos. When set to 1, demo recording is always forced. When set to 2, demo recording is forced if a password is set on the server (useful for match servers). default: 2 -