//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // File: splitUVFty.cpp // // Node Factory: splitUVFty // // Author: Maya SDK Wizard // #include "splitUVFty.h" splitUVFty::splitUVFty() // // Description: // splitUVFty constructor // { fSelUVs.clear(); } splitUVFty::~splitUVFty() // // Description: // splitUVFty destructor // {} void splitUVFty::setMesh( MObject mesh ) // // Description: // Sets the mesh object that this factory will operate on // { fMesh = mesh; } void splitUVFty::setUVIds( MIntArray uvIds ) // // Description: // Sets the UV Ids that this factory will operate on // { fSelUVs = uvIds; }