//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #include #include #include #include MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj, "Alias", "4.5", "Any"); const MString UserClassify( "utility/color" ); MString command( "if( `window -exists createRenderNodeWindow` ) {refreshCreateRenderNodeWindow(\"" ); command += UserClassify; command += "\");}\n"; // register nodes // plugin.registerNode( "slopeShader", slopeShaderNode::id, slopeShaderNode::creator, slopeShaderNode::initialize, slopeShaderNode::kDependNode, &UserClassify ); //register behaviors // plugin.registerDragAndDropBehavior( "slopeShaderBehavior", slopeShaderBehavior::creator); MGlobal::executeCommand(command); return status; } MStatus uninitializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj ); const MString UserClassify( "utility/color" ); MString command( "if( `window -exists createRenderNodeWindow` ) {refreshCreateRenderNodeWindow(\"" ); command += UserClassify; command += "\");}\n"; // deregister nodes // plugin.deregisterNode( slopeShaderNode::id ); // deregister behaviors // plugin.deregisterDragAndDropBehavior( "slopeShaderBehavior" ); MGlobal::executeCommand(command); return status; }