//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #ifndef __POLYX3DWRITER_H #define __POLYX3DWRITER_H // polyX3DWriter.h // // ***************************************************************************** // // CLASS: polyX3DWriter // // ***************************************************************************** // // CLASS DESCRIPTION (polyX3DWriter) // // polyX3DWriter is a class derived from polyWriter. It currently outputs, in // X3D compliant format, the following polygonal mesh data: // - faces and their vertex components // - vertex coordinates // - colors per vertex // - normals per vertex // - current uv set and coordinates // - component sets // - file textures (for the current uv set) // // ***************************************************************************** #include "polyWriter.h" class polyX3DWriter:public polyWriter { public: polyX3DWriter (const MDagPath& dagPath, MStatus& status); virtual ~polyX3DWriter (); MStatus extractGeometry (); MStatus writeToFile (ostream& os); private: //Methods // MStatus outputSingleSet (ostream& os, MString setName, MIntArray faces, MString textureName); MStatus outputX3DShapeTag (ostream& os, const MString shapeName, const MIntArray& faces, const MString textureName, const unsigned int tabCount); MStatus outputX3DAppearanceTag (ostream& os, const MString textureName, const unsigned int tabCount); MStatus outputX3DIndexedFaceSetTag (ostream& os, const MIntArray& faces, const MString textureName, unsigned int tabCount); MStatus outputX3DCoordinateTag (ostream& os, const unsigned int tabCount); MStatus outputX3DTextureCoordinateTag (ostream& os, const unsigned int tabCount); MStatus outputX3DNormalTag (ostream& os, const unsigned int tabCount); MStatus outputX3DColorTag (ostream& os, const unsigned int tabCount); //Data Members //for keeping track of already outputted X3D tags // short int fTagFlags; //for formatting purposes - this changes depending on whether or not //a group node is being outputted // short int fInitialTabCount; //for storing UV information // MFloatArray fUArray; MFloatArray fVArray; }; #endif /*__POLYX3DWRITER_H*/