//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // File: pointOnSubdNode.cpp // // Dependency Graph Node: pointOnSubd // #include "pointOnSubdNode.h" #include #include #include #include #include #include #include #include #include #include #include #include MTypeId pointOnSubd::id( 0x80019 ); #include #define McheckErr(status,message) \ if( MStatus::kSuccess != stat ) { \ cerr << message << "\n"; \ return stat; \ } // attributes // MObject pointOnSubd::aSubd; MObject pointOnSubd::aFaceFirst; MObject pointOnSubd::aFaceSecond; MObject pointOnSubd::aRelativeUV; MObject pointOnSubd::aU; MObject pointOnSubd::aV; MObject pointOnSubd::aPoint; MObject pointOnSubd::aPointX; MObject pointOnSubd::aPointY; MObject pointOnSubd::aPointZ; MObject pointOnSubd::aNormal; MObject pointOnSubd::aNormalX; MObject pointOnSubd::aNormalY; MObject pointOnSubd::aNormalZ; pointOnSubd::pointOnSubd() {} pointOnSubd::~pointOnSubd() {} MStatus pointOnSubd::compute( const MPlug& plug, MDataBlock& data ) // // Description: // This method computes the value of the given output plug based // on the values of the input attributes. // // Arguments: // plug - the plug to compute // data - object that provides access to the attributes for this node // { MStatus returnStatus; // Check which output attribute we have been asked to compute. If this // node doesn't know how to compute it, we must return // MS::kUnknownParameter. // if( (plug == aPoint) || (plug == aNormal) || (plug == aPointX) || (plug == aNormalX) || (plug == aPointY) || (plug == aNormalY) || (plug == aPointZ) || (plug == aNormalZ) ) { // Get a handle to the input attribute that we will need for the // computation. If the value is being supplied via a connection // in the dependency graph, then this call will cause all upstream // connections to be evaluated so that the correct value is supplied. // do { MDataHandle subdHandle = data.inputValue( aSubd, &returnStatus ); if( returnStatus != MS::kSuccess ) { MGlobal::displayError( "ERROR: cannot get subd\n" ); break; } MDataHandle faceFirstHandle = data.inputValue( aFaceFirst, &returnStatus ); if( returnStatus != MS::kSuccess ) { MGlobal::displayError( "ERROR: cannot get face first\n" ); break; } MDataHandle faceSecondHandle = data.inputValue( aFaceSecond, &returnStatus ); if( returnStatus != MS::kSuccess ) { MGlobal::displayError( "ERROR: cannot get face2\n" ); break; } MDataHandle uHandle = data.inputValue( aU, &returnStatus ); if( returnStatus != MS::kSuccess ) { MGlobal::displayError( "ERROR: cannot get u\n" ); break; } MDataHandle vHandle = data.inputValue( aV, &returnStatus ); if( returnStatus != MS::kSuccess ) { MGlobal::displayError( "ERROR: cannot get v\n" ); break; } MDataHandle relHandle = data.inputValue( aRelativeUV, &returnStatus ); if( returnStatus != MS::kSuccess ) { MGlobal::displayError( "ERROR: cannot get relative UV\n" ); break; } // Read the input value from the handle. // MStatus stat; MObject subdValue = subdHandle.asSubdSurface(); MFnSubd subdFn( subdValue, &stat ); McheckErr(stat,"ERROR creating subd function set"); int faceFirstValue = faceFirstHandle.asLong(); int faceSecondValue = faceSecondHandle.asLong(); double uValue = uHandle.asDouble(); double vValue = vHandle.asDouble(); bool relUV = relHandle.asBool(); MPoint point; MVector normal; MUint64 polyId; stat = MFnSubdNames::fromSelectionIndices( polyId, faceFirstValue, faceSecondValue ); McheckErr(stat,"ERROR converting indices"); stat = subdFn.evaluatePositionAndNormal( polyId, uValue, vValue, relUV, point, normal ); normal.normalize(); McheckErr(stat,"ERROR evaluating the position and the normal"); // Get handles to the output attributes. This is similar to the // "inputValue" call above except that no dependency graph // computation will be done as a result of this call. // MDataHandle pointHandle = data.outputValue( aPoint ); pointHandle.set( point.x, point.y, point.z ); data.setClean(plug); MDataHandle normalHandle = data.outputValue( aNormal ); normalHandle.set( normal.x, normal.y, normal.z ); data.setClean(plug); } while( false ); } else { return MS::kUnknownParameter; } return MS::kSuccess; } void* pointOnSubd::creator() // // Description: // this method exists to give Maya a way to create new objects // of this type. // // Return Value: // a new object of this type // { return new pointOnSubd; } MStatus pointOnSubd::initialize() // // Description: // This method is called to create and initialize all of the attributes // and attribute dependencies for this node type. This is only called // once when the node type is registered with Maya. // // Return Values: // MS::kSuccess // MS::kFailure // { MStatus stat; MFnTypedAttribute subdAttr; aSubd = subdAttr.create( "subd", "s", MFnSubdData::kSubdSurface, &stat ); McheckErr( stat, "cannot create pointOnSubd::aSubd" ); subdAttr.setStorable(true); subdAttr.setKeyable(false); subdAttr.setReadable( true ); subdAttr.setWritable( true ); subdAttr.setCached( false ); stat = addAttribute( pointOnSubd::aSubd ); McheckErr( stat, "cannot add pointOnSubd::aSubd" ); MFnNumericAttribute faceFirstAttr; aFaceFirst = faceFirstAttr.create( "faceFirst", "ff", MFnNumericData::kLong, 0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aFaceFirst" ); faceFirstAttr.setStorable(true); faceFirstAttr.setKeyable(true); faceFirstAttr.setSoftMin( 0.0 ); faceFirstAttr.setReadable( true ); faceFirstAttr.setWritable( true ); faceFirstAttr.setCached( false ); stat = addAttribute( pointOnSubd::aFaceFirst ); McheckErr( stat, "cannot add pointOnSubd::aFaceFirst" ); MFnNumericAttribute faceSecondAttr; aFaceSecond = faceSecondAttr.create( "faceSecond", "fs", MFnNumericData::kLong, 0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aFaceSecond" ); faceSecondAttr.setStorable(true); faceSecondAttr.setKeyable(true); faceSecondAttr.setSoftMin( 0.0 ); faceSecondAttr.setReadable( true ); faceSecondAttr.setWritable( true ); faceSecondAttr.setCached( false ); stat = addAttribute( pointOnSubd::aFaceSecond ); McheckErr( stat, "cannot add pointOnSubd::aFaceSecond" ); MFnNumericAttribute uAttr; aU = uAttr.create( "uValue", "u", MFnNumericData::kDouble, 0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aU" ); uAttr.setStorable(true); uAttr.setKeyable(true); uAttr.setSoftMin( 0.0 ); uAttr.setSoftMax( 1.0 ); uAttr.setReadable( true ); uAttr.setWritable( true ); uAttr.setCached( false ); stat = addAttribute( aU ); McheckErr( stat, "cannot add pointOnSubd::aU" ); MFnNumericAttribute vAttr; aV = vAttr.create( "vValue", "v", MFnNumericData::kDouble, 0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aV" ); vAttr.setStorable(true); vAttr.setKeyable(true); vAttr.setSoftMin( 0.0 ); vAttr.setSoftMax( 1.0 ); vAttr.setReadable( true ); vAttr.setWritable( true ); vAttr.setCached( false ); stat = addAttribute( aV ); McheckErr( stat, "cannot add pointOnSubd::aV" ); MFnNumericAttribute relAttr; aRelativeUV = relAttr.create( "relative", "rel", MFnNumericData::kBoolean, 0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aRelativeUV" ); relAttr.setStorable(true); relAttr.setKeyable(true); relAttr.setSoftMin( 0.0 ); relAttr.setSoftMax( 1.0 ); relAttr.setReadable( true ); relAttr.setWritable( true ); relAttr.setCached( false ); stat = addAttribute( pointOnSubd::aRelativeUV ); McheckErr( stat, "cannot add pointOnSubd::aRelativeUV" ); MFnNumericAttribute pointXAttr; aPointX = pointXAttr.create( "pointX", "px", MFnNumericData::kDouble, 0.0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aPointX" ); pointXAttr.setWritable(false); pointXAttr.setStorable(false); pointXAttr.setReadable( true ); pointXAttr.setCached( true ); stat = addAttribute( aPointX ); McheckErr( stat, "cannot add pointOnSubd::aPointX" ); MFnNumericAttribute pointYAttr; aPointY = pointYAttr.create( "pointY", "py", MFnNumericData::kDouble, 0.0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aPointY" ); pointYAttr.setWritable(false); pointYAttr.setStorable(false); pointYAttr.setReadable( true ); pointYAttr.setCached( true ); stat = addAttribute( aPointY ); McheckErr( stat, "cannot add pointOnSubd::aPointY" ); MFnNumericAttribute pointZAttr; aPointZ = pointZAttr.create( "pointZ", "pz", MFnNumericData::kDouble, 0.0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aPointZ" ); pointZAttr.setWritable(false); pointZAttr.setStorable(false); pointZAttr.setReadable( true ); pointZAttr.setCached( true ); stat = addAttribute( aPointZ ); McheckErr( stat, "cannot add pointOnSubd::aPointZ" ); MFnNumericAttribute pointAttr; aPoint = pointAttr.create( "point", "p", aPointX, aPointY, aPointZ, &stat); McheckErr( stat, "cannot create pointOnSubd::aPoint" ); pointAttr.setWritable(false); pointAttr.setStorable(false); pointAttr.setReadable( true ); pointAttr.setCached( true ); stat = addAttribute( aPoint ); McheckErr( stat, "cannot add pointOnSubd::aPoint" ); MFnNumericAttribute normalXAttr; aNormalX = normalXAttr.create( "normalX", "nx", MFnNumericData::kDouble, 0.0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aNormal" ); normalXAttr.setWritable(false); normalXAttr.setStorable(false); normalXAttr.setReadable( true ); normalXAttr.setCached( true ); stat = addAttribute( aNormalX ); McheckErr( stat, "cannot add pointOnSubd::aNormalX" ); MFnNumericAttribute normalYAttr; aNormalY = normalYAttr.create( "normalY", "ny", MFnNumericData::kDouble, 0.0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aNormal" ); normalYAttr.setWritable(false); normalYAttr.setStorable(false); normalYAttr.setReadable( true ); normalYAttr.setCached( true ); stat = addAttribute( aNormalY ); McheckErr( stat, "cannot add pointOnSubd::aNormalY" ); MFnNumericAttribute normalZAttr; aNormalZ = normalZAttr.create( "normalZ", "nz", MFnNumericData::kDouble, 0.0, &stat ); McheckErr( stat, "cannot create pointOnSubd::aNormal" ); normalZAttr.setWritable(false); normalZAttr.setStorable(false); normalZAttr.setReadable( true ); normalZAttr.setCached( true ); stat = addAttribute( aNormalZ ); McheckErr( stat, "cannot add pointOnSubd::aNormalZ" ); MFnNumericAttribute normalAttr; aNormal = normalAttr.create("normal","n",aNormalX,aNormalY,aNormalZ,&stat); McheckErr( stat, "cannot create pointOnSubd::aNormal" ); normalAttr.setWritable(false); normalAttr.setStorable(false); normalAttr.setReadable( true ); normalAttr.setCached( true ); stat = addAttribute( aNormal ); McheckErr( stat, "cannot add pointOnSubd::aNormal" ); // Set up a dependency between the input and the output. This will cause // the output to be marked dirty when the input changes. The output will // then be recomputed the next time the value of the output is requested. // stat = attributeAffects( aSubd, aPoint ); stat = attributeAffects( aSubd, aPointX ); stat = attributeAffects( aSubd, aPointY ); stat = attributeAffects( aSubd, aPointZ ); stat = attributeAffects( aSubd, aNormal ); stat = attributeAffects( aSubd, aNormalX ); stat = attributeAffects( aSubd, aNormalY ); stat = attributeAffects( aSubd, aNormalZ ); stat = attributeAffects( aFaceFirst, aPoint ); stat = attributeAffects( aFaceFirst, aPointX ); stat = attributeAffects( aFaceFirst, aPointY ); stat = attributeAffects( aFaceFirst, aPointZ ); stat = attributeAffects( aFaceFirst, aNormal ); stat = attributeAffects( aFaceFirst, aNormalX ); stat = attributeAffects( aFaceFirst, aNormalY ); stat = attributeAffects( aFaceFirst, aNormalZ ); stat = attributeAffects( aFaceSecond, aPoint ); stat = attributeAffects( aFaceSecond, aPointX ); stat = attributeAffects( aFaceSecond, aPointY ); stat = attributeAffects( aFaceSecond, aPointZ ); stat = attributeAffects( aFaceSecond, aNormal ); stat = attributeAffects( aFaceSecond, aNormalX ); stat = attributeAffects( aFaceSecond, aNormalY ); stat = attributeAffects( aFaceSecond, aNormalZ ); stat = attributeAffects( aU, aPoint ); stat = attributeAffects( aU, aPointX ); stat = attributeAffects( aU, aPointY ); stat = attributeAffects( aU, aPointZ ); stat = attributeAffects( aU, aNormal ); stat = attributeAffects( aU, aNormalX ); stat = attributeAffects( aU, aNormalY ); stat = attributeAffects( aU, aNormalZ ); stat = attributeAffects( aV, aPoint ); stat = attributeAffects( aV, aPointX ); stat = attributeAffects( aV, aPointY ); stat = attributeAffects( aV, aPointZ ); stat = attributeAffects( aV, aNormal ); stat = attributeAffects( aV, aNormalX ); stat = attributeAffects( aV, aNormalY ); stat = attributeAffects( aV, aNormalZ ); stat = attributeAffects( aRelativeUV, aPoint ); stat = attributeAffects( aRelativeUV, aPointX ); stat = attributeAffects( aRelativeUV, aPointY ); stat = attributeAffects( aRelativeUV, aPointZ ); stat = attributeAffects( aRelativeUV, aNormal ); stat = attributeAffects( aRelativeUV, aNormalX ); stat = attributeAffects( aRelativeUV, aNormalY ); stat = attributeAffects( aRelativeUV, aNormalZ ); return MS::kSuccess; } // --------------------------------------------------------------- MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj, "Alias", "3.0", "Any"); status = plugin.registerNode( "pointOnSubd", pointOnSubd::id, pointOnSubd::creator, pointOnSubd::initialize ); if (!status) { status.perror("registerNode"); return status; } return status; } MStatus uninitializePlugin( MObject obj) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterNode( pointOnSubd::id ); if (!status) { status.perror("deregisterNode"); return status; } return status; }