//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: pointOnMeshInfo v1.0 // FILE: pointOnMeshInfoPlugin.cpp // DESCRIPTION: -Defines the functions used to load and unload the plugin. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node. // -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference. // -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script // that accompanies the pointOnMeshInfo node. // LAST UPDATED: Oct. 11th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // HEADER FILES: #include "pointOnMeshCmd.h" #include "pointOnMeshInfoNode.h" #include // INITIALIZES THE PLUGIN BY REGISTERING THE COMMAND AND NODE: MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, "Alias", "4.0", "Any"); status = plugin.registerCommand("pointOnMesh", pointOnMeshCommand::creator); if (!status) { status.perror("registerCommand"); return status; } status = plugin.registerNode("pointOnMeshInfo", pointOnMeshInfoNode::id, pointOnMeshInfoNode::creator, pointOnMeshInfoNode::initialize); if (!status) { status.perror("registerNode"); return status; } return status; } // UNINITIALIZES THE PLUGIN BY DEREGISTERING THE COMMAND AND NODE: MStatus uninitializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj); status = plugin.deregisterCommand("pointOnMesh"); if (!status) { status.perror("deregisterCommand"); return status; } status = plugin.deregisterNode(pointOnMeshInfoNode::id); if (!status) { status.perror("deregisterNode"); return status; } return status; }