//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #include "meshOpCmd.h" #include "meshOpNode.h" #include MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj, "Alias", "5.0", "Any"); status = plugin.registerCommand( "meshOp", meshOp::creator ); if (!status) { status.perror("registerCommand"); return status; } status = plugin.registerNode( "meshOpNode", meshOpNode::id, meshOpNode::creator, meshOpNode::initialize ); if (!status) { status.perror("registerNode"); return status; } return status; } MStatus uninitializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand( "meshOp" ); if (!status) { status.perror("deregisterCommand"); return status; } status = plugin.deregisterNode( meshOpNode::id ); if (!status) { status.perror("deregisterNode"); return status; } return status; }