//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ /////////////////////////////////////////////////////////////////// // // DESCRIPTION: // This is an example of adding processing // effects to the hardware renderer. // /////////////////////////////////////////////////////////////////// #ifdef WIN32 #pragma warning( disable : 4786 ) // Disable STL warnings. #endif #include #include #include #include #include #include #include #include #include #include #if defined(OSMac_MachO_) #include #include #else #include #include #endif class hwRenderEffect : public MDrawProcedureBase { public: hwRenderEffect(); virtual ~hwRenderEffect(); virtual bool execute(); static void deleteEffect( hwRenderEffect * ePtr); static MDrawProcedureBase *createEffect( const MString &name, hwRenderEffect *ePtr, MHardwareRenderer::CallLocation location); MHardwareRenderer::CallLocation mLocation; }; hwRenderEffect::hwRenderEffect() { } hwRenderEffect::~hwRenderEffect() { // No-op } void hwRenderEffect::deleteEffect( hwRenderEffect * ePtr) { if (ePtr) { MHardwareRenderer *pRenderer = MHardwareRenderer::theRenderer(); if (pRenderer) { const MString & backEndStr = pRenderer->backEndString(); MHardwareRenderer::DrawProcedureStatusCode result = pRenderer->removeDrawProcedure( backEndStr, ePtr, ePtr->mLocation ); printf("Call hwRenderEffect::deleteEffect(%s) loc(%d) = %d\n", ePtr->fName.asChar(), ePtr->mLocation, result); } delete ePtr; ePtr = 0; } } /*static*/ MDrawProcedureBase * hwRenderEffect::createEffect( const MString &name, hwRenderEffect *ePtr, MHardwareRenderer::CallLocation location) { MHardwareRenderer *pRenderer = MHardwareRenderer::theRenderer(); if (pRenderer) { if (!ePtr) { ePtr = new hwRenderEffect(); ePtr->setEnabled( true ); ePtr->setName( name ); ePtr->mLocation = location; const MString & backEndStr = pRenderer->backEndString(); MHardwareRenderer::DrawProcedureStatusCode result = pRenderer->addDrawProcedure( backEndStr, ePtr, location ); printf("Call hwRenderEffect::createEffect(%s) loc(%d) = %d\n", ePtr->name().asChar(), ePtr->mLocation, result); } } return (MDrawProcedureBase *)ePtr; } /* virtual */ bool hwRenderEffect::execute() { MHardwareRenderer *pRenderer = MHardwareRenderer::theRenderer(); if (!pRenderer) return false; const MString & backEndStr = pRenderer->backEndString(); unsigned int width = 0, height = 0; MStatus stat = pRenderer->getBufferSize( backEndStr, width, height ); if (width <= 0 || height <= 0) return false; unsigned int exposureNum; unsigned int totalExposureCount; pRenderer->getCurrentExposureNumber( backEndStr, exposureNum ); pRenderer->getTotalExposureCount( backEndStr, totalExposureCount ); // Perform some post-rendering. Invert the image. bool xxxx = true; if ( xxxx && mLocation == MHardwareRenderer::kPostRendering ) { printf("Call EXP[%d/%d] hwRenderEffect::execute(%d, %d) -- %s \n", exposureNum, totalExposureCount, width, height, fName.asChar() ); MHardwareRenderer::BufferPixelFormat colFmt; stat = pRenderer->getColorBufferPixelFormat( backEndStr, colFmt ); void *pixels = 0; unsigned int data_type = GL_UNSIGNED_BYTE; unsigned int format = GL_RGBA; unsigned int totalSize = width*height*4; if (totalSize == 0) return false; if (colFmt == MHardwareRenderer::kRGBA_Fix8) { data_type = GL_UNSIGNED_BYTE; format = GL_RGBA; pixels = new unsigned char[totalSize]; } #ifdef _SUPPORT_16_FLOAT_ else if (MHardwareRenderer::kRGBA_Float16) { data_type = GL_HALF_FLOAT; format = GL_RGBA; pixels = new half[totalSize]; } #endif glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glPixelZoom( 1.0f, 1.0f ); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, width, height, format, data_type, pixels); unsigned char *pixelPtr = (unsigned char*)pixels; if (pixelPtr) { unsigned int numPixels = width * height; for (unsigned int i=0; i < numPixels; i++) { *pixelPtr = (255 - *pixelPtr); pixelPtr++; *pixelPtr = (255 - *pixelPtr); pixelPtr++; *pixelPtr = (255 - *pixelPtr); pixelPtr++; *pixelPtr = 255; pixelPtr++; } } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glRasterPos2i( -1, -1 ); // We only want to clobber RGB. Leave alpha as is. glColorMask( 1, 1, 1, 0 ); // For orthographic views, we need to make sure that depth // test is disabled, otherwise the pixels will not draw. glDisable(GL_DEPTH_TEST); glDrawPixels(width, height, format, data_type, pixels); if (pixels) { if (colFmt == MHardwareRenderer::kRGBA_Fix8) { unsigned char *pixelPtr = (unsigned char*)pixels; delete[] pixelPtr; } #if _SUPPORT_16_FLOAT_ else { half pixelPtr = (half*)pixels; delete[] pixelPtr; } #endif } glPopAttrib(); } else { // Perform some pre-rendering, pre-exposure. Draw coloured // triangles. if ( (mLocation == MHardwareRenderer::kPreRendering ) || ( mLocation == MHardwareRenderer::kPreExposure) ) { printf("Call EXP[%d/%d] hwRenderEffect::execute(%d, %d) -- %s \n", exposureNum, totalExposureCount, width, height, fName.asChar() ); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glShadeModel(GL_SMOOTH); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ZERO); glColorMask( 1, 1, 1, 0 ); glBegin(GL_QUADS); glColor4f(1.0f,1.0f,1.0f,0.5f); glVertex3f( -1.0f, 1.0f, 0.0f); glColor4f(0.0f,1.0f,1.0f,0.5f); glVertex3f( 0.0f, 1.0f, 0.0f); glColor4f(0.0f,1.0f,1.0f,0.5f); glVertex3f(-1.0f,-1.0f, 0.0f); glColor4f(1.0f,0.0f,1.0f,0.5f); glVertex3f( 1.0f,-1.0f, 0.0f); glEnd(); glEnable(GL_DEPTH_TEST); glDisable(GL_BLEND); glPopAttrib(); } // Do some post exposure. Nothing for now... else if ( mLocation == MHardwareRenderer::kPostExposure ) { printf("Call EXP[%d/%d] hwRenderEffect::execute(%d, %d) -- POST-EXPOSURE \n", exposureNum, totalExposureCount, width, height ); } } return true; } // Four callback classes. static hwRenderEffect *fsPreRender = 0; static hwRenderEffect *fsPreExposure = 0; static hwRenderEffect *fsPostExposure = 0; static hwRenderEffect *fsPostRender = 0; MStatus initializePlugin( MObject obj ) { MStatus status = MS::kSuccess; MFnPlugin plugin( obj, "Alias", "7.0", "Any"); // Register the callbacks. fsPreRender = (hwRenderEffect *)hwRenderEffect::createEffect(MString("PRE-RENDER"), fsPreRender, MHardwareRenderer::kPreRendering ); fsPreExposure = (hwRenderEffect *)hwRenderEffect::createEffect(MString("PRE-EXPOSURE"), fsPreExposure, MHardwareRenderer::kPreExposure ); fsPostExposure = (hwRenderEffect *)hwRenderEffect::createEffect(MString("POST-EXPOSURE"), fsPostExposure, MHardwareRenderer::kPostExposure ); fsPostRender = (hwRenderEffect *)hwRenderEffect::createEffect(MString("POST-RENDER"), fsPostRender, MHardwareRenderer::kPostRendering ); return status; } MStatus uninitializePlugin( MObject obj ) { MStatus status = MS::kSuccess; // Unregister the callbacks. hwRenderEffect::deleteEffect(fsPreRender); fsPreRender = 0; hwRenderEffect::deleteEffect(fsPreExposure); fsPreExposure = 0; hwRenderEffect::deleteEffect(fsPostExposure); fsPostExposure = 0; hwRenderEffect::deleteEffect(fsPostRender); fsPostRender = 0; MFnPlugin plugin( obj ); return status; }