//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #include #include #include #include #include #include "hwPhongShaderBehavior.h" // Set VERBOSE to 0 to suppress diagnostic outputs. Set it to 1 to // display when the override methods are called. #define VERBOSE 0 // // Description: // Constructor // hwPhongShaderBehavior::hwPhongShaderBehavior() { } // // Description: // Destructor // hwPhongShaderBehavior::~hwPhongShaderBehavior() { } // // Description: // Returns a new instance of this class // void *hwPhongShaderBehavior::creator() { return new hwPhongShaderBehavior; } // // Description: // Overloaded function from MPxDragAndDropBehavior // this method will return true if it is going to handle the connection // between the two nodes given. // /////////////////////////////////////////////////////////////////////////////// bool hwPhongShaderBehavior::shouldBeUsedFor( MObject & sourceNode, MObject & destinationNode, MPlug & /* sourcePlug */, MPlug & /* destinationPlug */) { bool result = false; // Handle dropping a hw shader on a maya shader // if ((MFnDependencyNode(sourceNode).typeName() == "hwPhongShader") && destinationNode.hasFn(MFn::kLambert)) result = true; #if VERBOSE cerr << "shouldBeUsedFor "<