//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // File: flipUVMain.cpp // /////////////////////////////////////////////////////////////////////////////// #include #include #include #ifdef WIN32 #define EXTERN_DECL __declspec( dllexport ) #else #define EXTERN_DECL extern #endif EXTERN_DECL MStatus initializePlugin( MObject obj ); EXTERN_DECL MStatus uninitializePlugin( MObject obj ); /////////////////////////////////////////////////////////////////////////////// // // Define the 2 main hooks for a maya plugin. // /////////////////////////////////////////////////////////////////////////////// MStatus initializePlugin( MObject obj ) { MStatus status; // Init the vendor string etc... MFnPlugin plugin( obj, "Alias", "4.5", "Any"); status = plugin.registerCommand(flipUVCmd::cmdName, flipUVCmd::creator, flipUVCmd::newSyntax); CHECK_MSTATUS_AND_RETURN_IT(status); return MS::kSuccess; } // /////////////////////////////////////////////////////////////////////////////// MStatus uninitializePlugin( MObject obj) { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand(flipUVCmd::cmdName); CHECK_MSTATUS_AND_RETURN_IT(status); return MS::kSuccess; }