//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // Description // The dynExprField node implements a uniform field, which allows // the per particle attributes to drive the field's attributes. // #include #include #include #include #include #include #include #if defined(OSMac_MachO_) #include #else #include #endif #define McheckErr(stat, msg) \ if ( MS::kSuccess != stat ) \ { \ cerr << msg; \ return MS::kFailure; \ } class dynExprField: public MPxFieldNode { public: dynExprField() {}; virtual ~dynExprField() {}; static void *creator(); static MStatus initialize(); // will compute output force. // virtual MStatus compute( const MPlug& plug, MDataBlock& block ); /// virtual MStatus iconSizeAndOrigin( GLuint& width, GLuint& height, GLuint& xbo, GLuint& ybo ); /// virtual MStatus iconBitmap(GLubyte* bitmap); // // attributes. // // direction of the force // static MObject mDirection; // Other data members // static MTypeId id; private: // methods to get attribute value. // double magnitude(MDataBlock& block); MVector direction(MDataBlock& block); // Compute the force to apply to each particle void apply(MDataBlock &block, int receptorSize, const MDoubleArray &magnitudeArray, const MDoubleArray &magnitudeOwnerArray, const MVectorArray &directionArray, const MVectorArray &directionOwnerArray, MVectorArray &outputForce); };