//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestTangentUAndDistance.cpp // DESCRIPTION: -Utility function definition, used by both the command and node. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // HEADER FILE: #include "closestTangentUAndDistance.h" // FUNCTION WHICH TAKES A SPECIFIED INPUT CURVE AND A WORLDSPACE POSITION, AND FINDS THE CLOSEST POSITION, NORMAL, TANGENT, PARAMETER-U AND CLOSEST-DISTANCE FROM THE CURVE: void closestTangentUAndDistance(MDagPath curveDagPath, MPoint inPosition, MPoint &position, MVector &normal, MVector &tangent, double ¶mU, double &distance, MObject theCurve) { // FIND THE CLOSEST POSITION AND PARAMETER-U FROM THE INPUT POSITION: MFnNurbsCurve curveFn(curveDagPath); if (theCurve!=MObject::kNullObj) curveFn.setObject(theCurve); position = curveFn.closestPoint(inPosition, ¶mU, 0.0, MSpace::kWorld); // FIND THE NORMAL, TANGENT AND DISTANCE FROM THE CLOSEST POINT: normal = curveFn.normal(paramU, MSpace::kWorld); tangent = curveFn.tangent(paramU, MSpace::kWorld); distance = curveFn.distanceToPoint(inPosition, MSpace::kWorld); }