//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestPointOnCurveNode.h // DESCRIPTION: -Class declaration for "closestPointOnCurve" node. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // MAYA HEADER FILES: #include #include #include #include #include #include #include #include #include #include // MAIN CLASS DECLARATION FOR THE CUSTOM NODE: class closestPointOnCurveNode : public MPxNode { public: // CLASS METHOD DECLARATIONS: closestPointOnCurveNode(); virtual ~closestPointOnCurveNode(); static void *creator(); static MStatus initialize(); virtual MStatus compute(const MPlug &plug, MDataBlock &data); // CLASS DATA DECLARATIONS: static MTypeId id; static MObject aInCurve; static MObject aInPosition; static MObject aInPositionX; static MObject aInPositionY; static MObject aInPositionZ; static MObject aPosition; static MObject aPositionX; static MObject aPositionY; static MObject aPositionZ; static MObject aNormal; static MObject aNormalX; static MObject aNormalY; static MObject aNormalZ; static MObject aTangent; static MObject aTangentX; static MObject aTangentY; static MObject aTangentZ; static MObject aParamU; static MObject aDistance; };