//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ /////////////////////////////////////////////////////////////////////////////// // // apiSimpleShapeUI.h // // Encapsulates the UI portion of a user defined shape. All of the // drawing and selection code goes here. // //////////////////////////////////////////////////////////////////////////////// #include #include class apiSimpleShapeUI : public MPxSurfaceShapeUI { public: apiSimpleShapeUI(); virtual ~apiSimpleShapeUI(); ///////////////////////////////////////////////////////////////////// // // Overrides // ///////////////////////////////////////////////////////////////////// // Puts draw request on the draw queue // virtual void getDrawRequests( const MDrawInfo & info, bool objectAndActiveOnly, MDrawRequestQueue & requests ); // Main draw routine. Gets called by maya with draw requests. // virtual void draw( const MDrawRequest & request, M3dView & view ) const; // Main selection routine // virtual bool select( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const; ///////////////////////////////////////////////////////////////////// // // Helper routines // ///////////////////////////////////////////////////////////////////// void drawVertices( const MDrawRequest & request, M3dView & view ) const; bool selectVertices( MSelectInfo &selectInfo, MSelectionList &selectionList, MPointArray &worldSpaceSelectPts ) const; static void * creator(); private: // Draw Tokens // enum { kDrawVertices, // component token kDrawWireframe, kDrawWireframeOnShaded, kDrawSmoothShaded, kDrawFlatShaded, kLastToken }; };