#ifndef _apiSimpleShape #define _apiSimpleShape //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ /////////////////////////////////////////////////////////////////////////////// // // apiSimpleShape.h // // Implements a new type of shape node in maya called apiSimpleShape. // // To use it // // loadPlugin apiSimpleShape // string $node = `createNode apiSimpleShape`; // You'll see nothing. // // // // Now add some CVs, one // string $attr = $node + ".controlPoints[0]"; // setAttr $attr 2 2 2; // Now you'll have something on screen, in wireframe mode // // // // or a bunch // int $idx = 0; // for ( $i=0; $i<100; $i++) // { // for ( $j=0; $j<100; $j++) // { // string $attr = $node + ".controlPoints[ " + $idx + "]"; // setAttr $attr $i $j 3; // $idx++; // } // } // // // INPUTS // NONE // // OUTPUTS // NONE // //////////////////////////////////////////////////////////////////////////////// #include #include class MPxGeometryIterator; class apiSimpleShape : public MPxComponentShape { public: apiSimpleShape(); virtual ~apiSimpleShape(); // Associates a user defined iterator with the shape (components) // virtual MPxGeometryIterator* geometryIteratorSetup( MObjectArray&, MObject&, bool forReadOnly = false ); virtual bool acceptsGeometryIterator( bool writeable=true ); virtual bool acceptsGeometryIterator( MObject&, bool writeable=true, bool forReadOnly = false); static void * creator(); static MStatus initialize(); static MTypeId id; }; #endif /* _apiSimpleShape */