#ifndef MAYA_API_MNormalMapConverter #define MAYA_API_MNormalMapConverter // MNormalMapConverter.h //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ class MNormalMapConverter { public: enum OutFormatType { RGBA, HILO }; MNormalMapConverter(){}; ~MNormalMapConverter(){}; // These functions assume the that file texture is square, and // that its dimensions are exponents of 2. // // Convert the heightfield texture to its corresponding normal map texture // bool convertToNormalMap( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float bumpScale = 1.0, unsigned char* outImagePtr = NULL ); // Convert the normal map texture to its corresponding heightfield texture // bool convertToHeightMap( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float heightScale = 1.0, unsigned char* outImagePtr = NULL ); protected: // Convert the heightfield to the normal map texture in place // (replace the input texture with the normal map version) // bool convertToNormalMap_InPlace( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float bumpScale ); }; #endif // MAYA_API_MNormalMapConverter