//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #ifndef _ATIext #define _ATIext #ifdef __cplusplus extern "C" { #endif // // Description: // ATI extensions header file // // #ifndef APIENTRY # ifdef _WIN32 # define WIN32_LEAN_AND_MEAN 1 # include # else # define APIENTRY # endif #endif #if defined(OSMac_MachO_) #include #else #include #endif #ifndef GL_CLAMP_TO_EDGE_EXT #define GL_CLAMP_TO_EDGE_EXT 0x812F #endif // // ATI PN triangles extension // #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #ifdef GL_GLEXT_PROTOTYPES #error blah extern void glPNTrianglesiATI( GLenum pname, GLint param ); extern void glPNTrianglesfATI( GLenum pname, GLfloat param ); #else #define _BIND_PN_EXTENSIONS_REQUIRED typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI; extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI; #endif #endif // GL_ATI_pn_triangles // // Programmable vertex shading extension // #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #ifdef GL_GLEXT_PROTOTYPES extern void glBeginVertexShaderEXT( void ); extern void glEndVertexShaderEXT( void ); extern void glBindVertexShaderEXT( GLuint id ); extern GLuint glGenVertexShadersEXT( GLuint range ); extern void glDeleteVertexShaderEXT( GLuint id ); extern void glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ); extern void glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ); extern void glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ); extern void glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); extern void glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); extern void glInsertComponentEXT( GLuint res, GLuint src, GLuint num ); extern void glExtractComponentEXT( GLuint res, GLuint src, GLuint num ); extern GLuint glGenSymbolsEXT(GLenum datatype,GLenum storagetype,GLenum range, GLuint components ); extern void glSetInvariantEXT( GLuint id, GLenum type, void *addr ); extern void glSetLocalConstantEXT( GLuint id, GLenum type, void *addr ); extern void glVariantbvEXT( GLuint id, GLbyte *addr ); extern void glVariantsvEXT( GLuint id, GLshort *addr ); extern void glVariantivEXT( GLuint id, GLint *addr ); extern void glVariantfvEXT( GLuint id, GLfloat *addr ); extern void glVariantdvEXT( GLuint id, GLdouble *addr ); extern void glVariantubvEXT( GLuint id, GLubyte *addr ); extern void glVariantusvEXT( GLuint id, GLshort *addr ); extern void glVariantuivEXT( GLuint id, GLuint *addr ); extern void glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, void *addr ); extern void glEnableVariantClientStateEXT( GLuint id); extern void glDisableVariantClientStateEXT( GLuint id); extern GLuint glBindLightParameterEXT( GLenum light, GLenum value); extern GLuint glBindMaterialParameterEXT( GLenum face, GLenum value); extern GLuint glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value); extern GLuint glBindTextureUnitParameterEXT( GLenum unit, GLenum value); extern GLuint glBindParameterEXT( GLenum value); extern GLboolean glIsVariantEnabledEXT( GLuint id, GLenum cap); extern void glGetVariantBooleanvEXT( GLuint id, GLenum value, boolean *data); extern void glGetVariantIntegervEXT( GLuint id, GLenum value, GLint *data); extern void glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat *data); extern void glGetVariantPointervEXT( GLuint id, GLenum value, void **data); extern void glGetInvariantBooleanvEXT( GLuint id, GLenum value, boolean *data); extern void glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint *data); extern void glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat *data); extern void glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, boolean *data); extern void glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint *data); extern void glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat *data); #else #define _BIND_EXT_VERTEX_SHADER_EXTENSIONS_REQUIRED typedef GLvoid (APIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLvoid (APIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef GLvoid (APIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef GLvoid (APIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef GLvoid (APIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef GLvoid (APIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef GLvoid (APIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef GLvoid (APIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef GLvoid (APIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef GLvoid (APIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLvoid (APIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLvoid (APIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef GLvoid (APIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); typedef GLvoid (APIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLvoid (APIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef GLvoid (APIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef GLvoid (APIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef GLvoid (APIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef GLvoid (APIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); typedef GLvoid (APIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef GLvoid (APIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef GLvoid (APIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT; extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT; extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT; extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT; extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT; extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT; extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT; extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT; extern PFNGLSWIZZLEEXTPROC glSwizzleEXT; extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT; extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT; extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT; extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT; extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT; extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT; extern PFNGLVARIANTBVEXTPROC glVariantbvEXT; extern PFNGLVARIANTSVEXTPROC glVariantsvEXT; extern PFNGLVARIANTIVEXTPROC glVariantivEXT; extern PFNGLVARIANTFVEXTPROC glVariantfvEXT; extern PFNGLVARIANTDVEXTPROC glVariantdvEXT; extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT; extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT; extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT; extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT; extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT; extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT; extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT; extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT; extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT; extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT; extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT; extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT; extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT; extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT; extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT; extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT; extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT; extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT; extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT; extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT; extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT; extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT; #endif #endif /* GL_EXT_vertex_shader */ // // Fragment / pixel shading extension #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #ifdef GL_GLEXT_PROTOTYPES extern GLuint glGenFragmentShadersATI ( GLuint range ); extern void glBindFragmentShaderATI ( GLuint id ); extern void glDeleteFragmentShaderATI ( GLuint id ); extern void glBeginFragmentShaderATI ( GLvoid ); extern void glEndFragmentShaderATI ( GLvoid ); extern void glPassTexCoordATI ( GLuint dst, GLuint coord, GLenum swizzle ); extern void glSampleMapATI ( GLuint dst, GLuint interp, GLenum swizzle ); extern void glColorFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ); extern void glColorFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ); extern void glColorFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ); extern void glAlphaFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ); extern void glAlphaFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ); extern void glAlphaFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ); extern void glSetFragmentShaderConstantATI ( GLuint dst, const float *value ); #else #define _BIND_EXT_FRAGMENT_SHADER_EXTENSIONS_REQUIRED typedef GLuint (APIENTRY *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); typedef GLvoid (APIENTRY *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); typedef GLvoid (APIENTRY *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); typedef GLvoid (APIENTRY *PFNGLBEGINFRAGMENTSHADERATIPROC)(GLvoid); typedef GLvoid (APIENTRY *PFNGLENDFRAGMENTSHADERATIPROC)(GLvoid); typedef GLvoid (APIENTRY *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); typedef GLvoid (APIENTRY *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef GLvoid (APIENTRY *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value); extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI; extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI; extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI; extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI; extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI; extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI; extern PFNGLSAMPLEMAPATIPROC glSampleMapATI; extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI; extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI; extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI; extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI; extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI; extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI; extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI; #endif #endif /* GL_ATI_fragment_shader */ // Multitexturing. #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glActiveTextureARB (GLenum); extern void APIENTRY glClientActiveTextureARB (GLenum); extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); #else #define _BIND_MULTITEXTURE_EXTENSION_REQURIED 1 typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum texture, GLdouble s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum texture, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum texture, GLfloat s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum texture, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum texture, GLint s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum texture, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum texture, GLshort s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum texture, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum texture, GLdouble s, GLdouble t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum texture, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum texture, GLfloat s, GLfloat t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum texture, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum texture, GLint s, GLint t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum texture, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum texture, GLshort s, GLshort t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum texture, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum texture, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum texture, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum texture, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum texture, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum texture, GLint s, GLint t, GLint r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum texture, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum texture, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum texture, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum texture, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum texture, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum texture, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum texture, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum texture, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum texture, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum texture, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum texture, const GLshort *v); extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB ; extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB ; extern PFNGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB ; extern PFNGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB ; extern PFNGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB ; extern PFNGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB ; extern PFNGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB ; extern PFNGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB ; extern PFNGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB ; extern PFNGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB ; extern PFNGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB ; extern PFNGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB ; extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB ; extern PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB ; extern PFNGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB ; extern PFNGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB ; extern PFNGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB ; extern PFNGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB ; extern PFNGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB ; extern PFNGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB ; extern PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB ; extern PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB ; extern PFNGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB ; extern PFNGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB ; extern PFNGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB ; extern PFNGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB ; extern PFNGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB ; extern PFNGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB ; extern PFNGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB ; extern PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB ; extern PFNGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB ; extern PFNGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB ; extern PFNGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB ; extern PFNGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB ; #endif #endif /* GL_ARB_multitexture */ /* GL_ARB_texture_cube_map */ #ifndef GL_TEXTURE_CUBE_MAP_ARB #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif extern GLboolean initialize_ATI_Extension(char *extensionString); #ifdef __cplusplus } #endif #endif /* _ATIext */