//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // Description: // Metacycle is not implemented in Maya. // All the functions in this file either return NULL // or commented out at this point. // #include #if defined (UNIX) || defined (WIN32) #include #endif #include // HERE ARE THE BACKDOORS! // #define ACN_NODE_PREVIEW_LOOPS 0 #define ACN_NODE_PREVIEW_FRAMES 1 #define ACN_STARTFRAME_ONE 0 #define ACN_STARTFRAME_END 1 #define ACN_STARTFRAME_SPACED 2 #define ACN_STARTFRAME_ALL 3 #define ACN_ENDFRAME_START 0 #define ACN_ENDFRAME_ONE 1 #define ACN_ROLLING_ENDPOINT 0 #define ACN_FIXED_ENDPOINT 1 #define ACN_ROLLING_STARTPOINT 0 #define ACN_FIXED_STARTPOINT 1 #define ACN_LINEAR 0 #define ACN_EASE 1 #ifdef WIN32 #include #else #include #endif /* * This is a magic number to terminate a list of transitions. */ #define LIST_TERM -999999 // // Return a count of the number of characters in the scene // int DtCnetCharacterCount( int *count ) { *count = 0; return 0; } // // Returns the range of frames defined in the character network. // 1 on success, 0 on failure // // Not implemented for Maya int DtCnetCharacterGetFrameRange(int cnetId, int *start, int *end) { *start = 0; *end = 0; return(0); } // // Return the number and list of parent shapes that belong // to the character. // 1 on success, 0 on failure. // // Not implemented for Maya int DtCnetCharacterGetShapes(int cnetId, int *count, int **shapelist) { *count = 0; *shapelist = NULL; return(0); } // // Return the name of character N // int DtCnetCharacterName( int i, char **name ) { return 0; } // // Return a state table corresponding to character N // int DtCnetGetStateTable( int i, DtStateTable **table ) { return 0; }