typedef union { char *string; VrmlField *field; VrmlNode *node; vector *nodeList; } YYSTYPE; #define IDENTIFIER 258 #define DEF 259 #define USE 260 #define PROTO 261 #define EXTERNPROTO 262 #define TO 263 #define IS 264 #define ROUTE 265 #define SFN_NULL 266 #define EVENTIN 267 #define EVENTOUT 268 #define FIELD 269 #define EXPOSEDFIELD 270 #define SF_BOOL 271 #define SF_COLOR 272 #define SF_FLOAT 273 #define SF_INT32 274 #define SF_ROTATION 275 #define SF_TIME 276 #define SF_IMAGE 277 #define SF_STRING 278 #define SF_VEC2F 279 #define SF_VEC3F 280 #define MF_COLOR 281 #define MF_FLOAT 282 #define MF_INT32 283 #define MF_ROTATION 284 #define MF_STRING 285 #define MF_VEC2F 286 #define MF_VEC3F 287 #define SF_NODE 288 #define MF_NODE 289 extern YYSTYPE yylval;