// // Vrml 97 library // Copyright (C) 1998 Chris Morley // // %W% %G% // VrmlNodeScalarInt.h #ifndef _VRMLNODESCALARINT_ #define _VRMLNODESCALARINT_ #include "VrmlNodeChild.h" #include "VrmlSFFloat.h" #include "VrmlMFFloat.h" class VrmlScene; class VrmlNodeScalarInt : public VrmlNodeChild { public: // Define the fields of ScalarInt nodes static VrmlNodeType *defineType(VrmlNodeType *t = 0); virtual VrmlNodeType *nodeType() const; VrmlNodeScalarInt( VrmlScene *scene = 0 ); virtual ~VrmlNodeScalarInt(); virtual VrmlNode *cloneMe() const; virtual ostream& printFields(ostream& os, int indent); virtual void eventIn(double timeStamp, const char *eventName, const VrmlField *fieldValue); virtual void setField(const char *fieldName, const VrmlField &fieldValue); virtual VrmlNodeScalarInt* toScalarInt() const; virtual const VrmlMFFloat& getKey() const; virtual const VrmlMFFloat& getKeyValue() const; private: // Fields VrmlMFFloat d_key; VrmlMFFloat d_keyValue; // State VrmlSFFloat d_value; }; #endif // _VRMLNODESCALARINT_