// // Vrml 97 library // Copyright (C) 1998 Chris Morley // // %W% %G% // VrmlNodeOrientationInt.h #ifndef _VRMLNODEORIENTATIONINT_ #define _VRMLNODEORIENTATIONINT_ #include "VrmlNodeChild.h" #include "VrmlSFFloat.h" #include "VrmlMFFloat.h" #include "VrmlSFRotation.h" #include "VrmlMFRotation.h" class VrmlScene; class VrmlNodeOrientationInt : public VrmlNodeChild { public: // Define the fields of OrientationInt nodes static VrmlNodeType *defineType(VrmlNodeType *t = 0); virtual VrmlNodeType *nodeType() const; VrmlNodeOrientationInt( VrmlScene *scene = 0); virtual ~VrmlNodeOrientationInt(); virtual VrmlNode *cloneMe() const; virtual ostream& printFields(ostream& os, int indent); virtual void eventIn(double timeStamp, const char *eventName, const VrmlField *fieldValue); virtual void setField(const char *fieldName, const VrmlField &fieldValue); virtual VrmlNodeOrientationInt* toOrientationInt() const; virtual const VrmlMFFloat& getKey() const; virtual const VrmlMFRotation& getKeyValue() const; private: // Fields VrmlMFFloat d_key; VrmlMFRotation d_keyValue; // State VrmlSFRotation d_value; }; #endif // _VRMLNODEORIENTATIONINT_