// // Vrml 97 library // Copyright (C) 1998 Chris Morley // // %W% %G% // VrmlNodeCoordinateInt.h #ifndef _VRMLNODECOORDINATEINT_ #define _VRMLNODECOORDINATEINT_ #include "VrmlNodeChild.h" #include "VrmlSFFloat.h" #include "VrmlMFFloat.h" #include "VrmlMFVec3f.h" class VrmlScene; class VrmlNodeCoordinateInt : public VrmlNodeChild { public: // Define the fields of CoordinateInt nodes static VrmlNodeType *defineType(VrmlNodeType *t = 0); virtual VrmlNodeType *nodeType() const; VrmlNodeCoordinateInt( VrmlScene *scene = 0); virtual ~VrmlNodeCoordinateInt(); virtual VrmlNode *cloneMe() const; virtual ostream& printFields(ostream& os, int indent); virtual void eventIn(double timeStamp, const char *eventName, const VrmlField *fieldValue); virtual void setField(const char *fieldName, const VrmlField &fieldValue); private: // Fields VrmlMFFloat d_key; VrmlMFVec3f d_keyValue; // State VrmlMFVec3f d_value; }; #endif // _VRMLNODECOORDINATEINT_