// // Vrml 97 library // Copyright (C) 1998 Chris Morley // #ifndef _SCRIPTOBJECT_ #define _SCRIPTOBJECT_ // // Abstract Script Object class // class VrmlField; class VrmlMFString; class VrmlNodeScript; class ScriptObject { protected: ScriptObject(); // Use create() public: virtual ~ScriptObject() = 0; // Script object factory. static ScriptObject *create( VrmlNodeScript *, VrmlMFString &url ); // Invoke a named function virtual void activate( double timeStamp, const char *fname, int argc, const VrmlField *argv[] ) = 0; }; #endif // _SCRIPTOBJECT_