//- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files are provided by Alias // Systems Corp. ("Alias") and/or its licensors for the exclusive use of the // Customer (as defined in the Alias Software License Agreement that // accompanies this Alias software). Such Customer has the right to use, // modify, and incorporate the Data into other products and to distribute such // products for use by end-users. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES // RELATING TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR // IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include MStatus twistSurf(); int main(int argc, char **argv) { MStatus stat; stat = MLibrary::initialize (argv[0]); if (!stat) { stat.perror("MLibrary::initialize"); return 1; } MString fileName("surf1.ma"); cout << ">>>> Attempting to load surf1.ma <<<<\n"; stat = MFileIO::open(fileName, "mayaAscii", true); if ( stat ) cout << ">>>> Load Successfull <<<<\n"; else { cout << ">>>> Load Failed <<<<\n"; stat.perror("MFileIO::open"); return 1; } stat = twistSurf(); if (!stat) return 1; cout << ">>>> Attempting save as surf2.ma <<<<\n"; stat = MFileIO::exportAll("surf2.ma", "mayaAscii"); if (stat) cout << ">>>> Save Successfull <<<<\n"; else { cout << ">>>> Save Failed <<<<\n"; stat.perror("MFileIO::exportAll"); } MLibrary::cleanup(); return 0; } #define NUM_SPANS 30 #define WIDTH 10.0 #define VERTICAL_SCALING 4.0 static MStatus twistNurbsSurface(MDagPath& objectPath, MObject& component) { MStatus status; MPoint center; MVector toCenter( -center.x, 0.0, -center.y ); double rotFactor = 0.5; // We have a nurbs surface or component // MItSurfaceCV cvIter( objectPath, component, true, &status ); if ( status ) { // We successfully created a nurbs surface iterator // for ( ; !cvIter.isDone(); cvIter.nextRow() ) { for ( ; !cvIter.isRowDone(); cvIter.next() ) { // Get the location of the CV // MPoint pnt = cvIter.position( MSpace::kWorld ); pnt = pnt + toCenter; // Calculate rotation in radians about the y-axis // double rotation = pnt.y * rotFactor; MMatrix rotMatrix; // Set matrix to a rotation about the y axis // rotMatrix(0,0) = cos( rotation ); rotMatrix(0,2) = sin( rotation ); rotMatrix(2,0) = -sin( rotation ); rotMatrix(2,2) = cos( rotation ); pnt = ( pnt * rotMatrix ) - toCenter; status = cvIter.setPosition( pnt, MSpace::kWorld ); if ( !status ) { status.perror("MItSurfaceCV::setPosition"); break; } } } // Tell maya to redraw the surface with all of our changes // cvIter.updateSurface(); } else status.perror("MItSurfaceCV::MItSurfaceCV"); return status; } static MStatus twistPolygon(MDagPath& objectPath, MObject& component) { MStatus status; MPoint center; MVector toCenter( -center.x, 0.0, -center.y ); double rotFactor = 0.5; MItMeshVertex vertIter( objectPath, component, &status ); if ( status ) { // We successfully created a polygon vertex iterator // for ( ; !vertIter.isDone(); vertIter.next() ) { // Get the location of the vertex // MPoint pnt = vertIter.position( MSpace::kWorld ); pnt = pnt + toCenter; // Calculate rotation in radians about the y-axis // double rotation = pnt.y * rotFactor; MMatrix rotMatrix; // Set matrix to a rotation about the y axis // rotMatrix(0,0) = cos( rotation ); rotMatrix(0,2) = sin( rotation ); rotMatrix(2,0) = -sin( rotation ); rotMatrix(2,2) = cos( rotation ); pnt = ( pnt * rotMatrix ) - toCenter; status = vertIter.setPosition( pnt, MSpace::kWorld ); if ( !status ) { status.perror("MItMeshVertex::MItMeshVertex"); break; } } // Tell maya to redraw the surface with all of our changes // vertIter.updateSurface(); } else status.perror("MItSurfaceCV::MItSurfaceCV"); return status; } MStatus twistSurf() { MStatus status; cout << ">>>> Start twist routine <<<<" << endl; MString surface1("surface1"); MGlobal::selectByName(surface1, MGlobal::kReplaceList); // Create an iterator for the active selection list // MSelectionList slist; MGlobal::getActiveSelectionList( slist ); MItSelectionList iter( slist ); if (iter.isDone()) { cerr << "Nothing selected\n"; return MS::kFailure; } MDagPath objectPath; MObject component; for ( ; !iter.isDone(); iter.next() ) { status = iter.getDagPath( objectPath, component ); if (objectPath.hasFn(MFn::kNurbsSurface)) status = twistNurbsSurface(objectPath, component); else if (objectPath.hasFn(MFn::kMesh)) status = twistPolygon(objectPath, component); else { cerr << "Selected object is not a NURBS surface or a polygon\n"; return MS::kFailure; } } if ( status ) { cout << ">>>> Twist Successfull <<<<\n"; } else { cout << ">>>> Twist Failed <<<<\n"; } return status; }