;-------------------------------------------------------- [Info] name = "Super Metroid - Tourian [High Res]" ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = -350 boundright = 350 boundhigh = -120 boundlow = 0 verticalfollow = .25 floortension = 0 tension = 50 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -80 p1starty = 0 p1startz = 0 p1facing = 1 ;--- Player 2 --- p2startx = 80 p2starty = 0 p2startz = 0 p2facing = -1 ;--- Common --- leftbound = -270 rightbound = 590 topbound = 0 botbound = 0 ;-------------------------------------------------------- [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1 ;-------------------------------------------------------- [Bound] screenleft = 10 screenright = 10 ;-------------------------------------------------------- [StageInfo] zoffset = 200 autoturn = 1 resetBG = 0 ;-------------------------------------------------------- [Shadow] color = 128,128,128 yscale = 0 reflect = 0 ;-------------------------------------------------------- [Music] bgmusic = sound/tourian.mp3 bgvolume = 250 ;======================================================== ;-------------------------------------------------------- ; Background definition ;-------------------------------------------------------- [BGdef] spr = tourian-hr.sff debugbg = 0 ;-------------------- [BG Black] type = normal spriteno = 0, 0 layerno = 0 start = 0, 0 delta = .5, .5 trans = none mask = 0 tile = 1, 1 tilespacing = 0,0 ;-------------------- [BG Room] type = normal spriteno = 0, 1 layerno = 0 start = -575, -120 delta = .8, .8 trans = none mask = 0 tile = 1, 0 tilespacing = 0,0 ;-------------------- [BG Metroid-Brain] type = anim actionno = 3 start = 0, 130 delta = 0, 0 layerno = 0 mask = 1 sin.x = 225,-450 sin.y = 45, -200 [BG Metroid-Body] type = anim actionno = 2 start = 0, 130 delta = 0, 0 layerno = 0 mask = 1 sin.x = 225,-450 sin.y = 45, -200 [BG Metroid-Electric] type = anim actionno = 4 start = 0, 130 delta = 0, 0 layerno = 0 mask = 1 sin.x = 225,-450 sin.y = 45, -200 ;-------------------- [BG Big-Metroid] type = anim actionno = 1 start = 0, 150 delta = 0, 0 layerno = 0 mask = 1 sin.x = 200, 500 sin.y = 40, 225 ;-------------------- [BG Baby-Metroid] type = anim actionno = 5 start = 0, 130 delta = 0, 0 layerno = 0 mask = 1 sin.x = 250,-400 sin.y = 50, 250 ;-------------------- [BG Stage] type = normal spriteno = 0, 2 layerno = 1 start = -510, -120 delta = 1, 1 trans = none mask = 1 tile = 0, 0 tilespacing = 0,0 ;-------------------- [BG Rock] type = normal spriteno = 0, 3 layerno = 0 start = -510, -120 delta = 1, 1 trans = none mask = 1 tile = 0, 0 tilespacing = 0,0 ;-------------------- ; Big Metroid [Begin Action 1] ; --- Motion 5-10 --- 1,11, 0,0, 5 1,20, 0,0, 10 1,11, 0,0, 10 1,2, 0,0, 5 1,3, 0,0, 5 1,12, 0,0, 5 1,11, 0,0, 5 1,20, 0,0, 5 1,21, 0,0, 5 1,12, 0,0, 10 1,3, 0,0, 10 1,12, 0,0, 5 ; --- Motion 3-6 --- 1,11, 0,0, 3 1,20, 0,0, 6 1,11, 0,0, 6 1,2, 0,0, 3 1,3, 0,0, 3 1,12, 0,0, 3 1,11, 0,0, 3 1,20, 0,0, 3 1,21, 0,0, 3 1,12, 0,0, 6 1,3, 0,0, 6 1,12, 0,0, 3 ; --- Motion 4-8 --- 1,11, 0,0, 4 1,20, 0,0, 8 1,11, 0,0, 8 1,2, 0,0, 4 1,3, 0,0, 4 1,12, 0,0, 4 1,11, 0,0, 4 1,20, 0,0, 4 1,21, 0,0, 4 1,12, 0,0, 8 1,3, 0,0, 8 1,12, 0,0, 4 ; --- Motion 5-10 --- 1,11, 0,0, 5 1,20, 0,0, 10 1,11, 0,0, 10 1,2, 0,0, 5 1,3, 0,0, 5 1,12, 0,0, 5 1,11, 0,0, 5 1,20, 0,0, 5 1,21, 0,0, 5 1,12, 0,0, 10 1,3, 0,0, 10 1,12, 0,0, 5 ; --- Motion 2-4 --- 1,11, 0,0, 2 1,20, 0,0, 4 1,11, 0,0, 4 1,2, 0,0, 2 1,3, 0,0, 2 1,12, 0,0, 2 1,11, 0,0, 2 1,20, 0,0, 2 1,21, 0,0, 2 1,12, 0,0, 4 1,3, 0,0, 4 1,12, 0,0, 2 ; --- Motion 4-8 --- 1,11, 0,0, 4 1,20, 0,0, 8 1,11, 0,0, 8 1,2, 0,0, 4 1,3, 0,0, 4 1,12, 0,0, 4 1,11, 0,0, 4 1,20, 0,0, 4 1,21, 0,0, 4 1,12, 0,0, 8 1,3, 0,0, 8 1,12, 0,0, 4 ;-------------------- ; Metroid (Body) [Begin Action 2] ;--- Frame 1 --- 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 2,0, 0,0, 1 2,5, 0,0, 1 ;--- Frame 2 --- 2,1, 0,0, 1 2,5, 0,0, 1 2,1, 0,0, 1 2,5, 0,0, 1 2,1, 0,0, 1 2,5, 0,0, 1 2,1, 0,0, 1 2,5, 0,0, 1 2,1, 0,0, 1 2,5, 0,0, 1 2,1, 0,0, 1 2,5, 0,0, 1 ; Metroid (Brain) [Begin Action 3] 3,0, 0,0, 12 3,1, 0,0, 12 3,2, 0,0, 4 3,3, 0,0, 8 3,1, 0,0, 12 3,0, 0,0, 12 ; Metroid (Electric) [Begin Action 4] ;--- Blank --- 4,60, 0,0, 20 ;--- Frame Set 0 --- 4,0, 0,0, 2 4,1, 0,0, 2 4,2, 0,0, 2 4,0, 0,0, 2 ;--- Blank --- 4,60, 0,0, 5 ;--- Frame Set 10 --- 4,10, 0,0, 3 4,11, 0,0, 3 4,12, 0,0, 3 ;--- Blank --- 4,60, 0,0, 5 ;--- Frame Set 20 --- 4,20, 0,0, 2 4,21, 0,0, 2 4,22, 0,0, 2 4,20, 0,0, 2 ;--- Blank --- 4,60, 0,0, 5 ;--- Frame Set 30 --- 4,30, 0,0, 3 4,31, 0,0, 3 4,32, 0,0, 3 4,33, 0,0, 3 4,34, 0,0, 3 4,35, 0,0, 3 4,33, 0,0, 3 ;--- Blank --- 4,60, 0,0, 5 ;--- Frame Set 40 --- 4,40, 0,0, 2 4,41, 0,0, 2 4,42, 0,0, 2 4,40, 0,0, 2 ;--- Blank --- 4,60, 0,0, 5 ;--- Frame Set 50 --- 4,50, 0,0, 3 4,51, 0,0, 3 ; Baby Metroid [Begin Action 5] 5,0, 0,0, 10 5,1, 0,0, 10 5,2, 0,0, 10 5,1, 0,0, 10 ; Baby Metroid (Attack) [Begin Action 6] 6,0, 0,0, 5 6,1, 0,0, 5 6,2, 0,0, 5 6,1, 0,0, 5 ;--------------------------------------------------------