[Info] name = "Misty Clearing" [Camera] startx = 0 starty = 0 boundleft = -232 boundright = 232 boundhigh = -77 boundlow = 0 verticalfollow = .3 tension = 50 [PlayerInfo] p1startx = -70 p1starty = 0 p1startz = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2startz = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 [Bound] screenleft = 15 screenright = 15 [StageInfo] zoffset = 220 autoturn = 1 resetBG = 0 [Shadow] color = 128,128,128 yscale = .3 [Music] bgmusic = ;sound/StageLoading.mp3 bgvolume = 250 [BGdef] spr = stages/mist.sff [BG 1] type = anim actionno = 1 start = 0,240 delta = 1,1 mask = 0 [BG bird A] type = anim actionno = 2 start = -137,190 delta = 1,1 [BG bird B] type = anim actionno = 3 start = -106,182 delta = 1,1 [BG stump A] type = normal spriteno = 3,0 layerno = 1 start = -392,240 delta = 1,1 mask = 1 [BG plant] type = normal spriteno = 4,0 layerno = 1 start = 112,236 delta = 1,1 mask = 1 [BG stump B] type = anim actionno = 4 layerno = 1 start = 392,240 delta = 1,1 [Begin action 1] 0,0, 0,0, 8 0,1, 0,0, 8 0,2, 0,0, 8 0,3, 0,0, 8 0,4, 0,0, 8 0,5, 0,0, 8 0,6, 0,0, 8 0,7, 0,0, 8 [Begin action 2] 1,0, 0,0, 128 1,1, 0,0, 5 1,2, 0,0, 5 1,3, 0,0, 5 1,4, 0,0, 5 1,3, 0,0, 5 1,4, 0,0, 5 1,3, 0,0, 5 1,4, 0,0, 5 1,2, 0,0, 5 1,1, 0,0, 5 [Begin action 3] 2,0, 0,0, 172 2,1, 0,0, 5 2,2, 0,0, 5 2,3, 0,0, 10 2,4, 0,0, 20 2,3, 0,0, 10 2,4, 0,0, 20 2,3, 0,0, 10 2,4, 0,0, 20 2,3, 0,0, 10 2,4, 0,0, 20 2,3, 0,0, 10 2,2, 0,0, 5 2,1, 0,0, 5 2,0, 0,0, 204 2,1, 0,0, 5 2,2, 0,0, 5 2,5, 0,0, 5 2,6, 0,0, 5 2,7, 0,0, 20 2,6, 0,0, 5 2,5, 0,0, 5 2,2, 0,0, 5 2,1, 0,0, 5 [Begin action 4] 5,0, 0,0, 8 5,1, 0,0, 8 5,2, 0,0, 8 5,3, 0,0, 8 5,4, 0,0, 8 5,5, 0,0, 8 5,6, 0,0, 8 5,7, 0,0, 8