;-------------------------------------------------------- [Info] name = "MMX2 Intro Stage" ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = -500 boundright = 500 boundhigh = -20 boundlow = 0 verticalfollow = .2 floortension = 0 tension = 50 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -80 p1starty = 0 p1startz = 0 p1facing = 1 ;--- Player 2 --- p2startx = 80 p2starty = 0 p2startz = 0 p2facing = -1 ;--- Common --- leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 ;-------------------------------------------------------- [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 ;-------------------------------------------------------- [Bound] screenleft = 20 screenright = 20 ;-------------------------------------------------------- [StageInfo] zoffset = 190 autoturn = 1 resetBG = 1 ;-------------------------------------------------------- [Shadow] color = 128,128,128 yscale = 0 reflect = 0 ;-------------------------------------------------------- [Music] bgmusic = bgvolume = 0 ;======================================================== ;-------------------------------------------------------- ; Background definition ;------------------------------------------------------- [BGdef] spr = stages/X2Stage.sff debugbg = 0 ;---------- [BG BG_Fill] type = normal spriteno = 0, 0 layerno = 0 start = 0, 0 delta = .5, .5 trans = none mask = 0 tile = 1, 1 tilespacing = 0,0 ;---------- [BG BG] type = normal spriteno = 1, 0 layerno = 0 start = 0, 30 delta = .5, .5 mask = 0 tile = 1, 0 tilespacing = 0, 0 ;---------- [BG Road] type = normal spriteno = 1, 1 layerno = 0 start = 0, 160 delta = 1, 1 mask = 1 tile = 1, 0 tilespacing = 0, 0 ;---------- [BG Rocks] type = normal spriteno = 2, 0 layerno = 1 start = 0, 180 delta = 1.5, 1.5 mask = 1 tile = 1, 0 tilespacing = 50, 0