;-------------------------------------------------------- [Info] name = "Area H - Mettaur Theme Park" auhor = "N-Mario" ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = -300 boundright = 900 boundhigh = -100 boundlow = 0 verticalfollow = .5 floortension = 0 tension = 50 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -90 p1starty = 0 p1startz = 0 p1facing = 1 ;--- Player 2 --- p2startx = 90 p2starty = 0 p2startz = 0 p2facing = -1 ;--- Common --- leftbound = -2000 rightbound = 2000 topbound = 0 botbound = 0 ;-------------------------------------------------------- [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 ;-------------------------------------------------------- [Bound] screenleft = 20 screenright = 20 ;-------------------------------------------------------- [StageInfo] zoffset = 200 autoturn = 1 resetBG = 1 ;-------------------------------------------------------- [Shadow] color = 128,128,128 yscale = 0 reflect = 0 ;-------------------------------------------------------- [Music] bgmusic = bgvolume = 255 ;======================================================== ;-------------------------------------------------------- ; Background definition ;------------------------------------------------------- [BGdef] spr = MetPark.sff debugbg = 0 ;---------- [BG Sky] type = normal spriteno = 0, 0 layerno = 0 start = -500, 0 delta = 0.8, 0.8 trans = none tile = 1, 1 tilespacing = 0,0 mask = 0 ;---------- [BG Background] type = normal spriteno = 0, 1 layerno = 0 start = -500, 240 delta = 0.8, 0.8 trans = none tile = 1, 0 tilespacing = 0,0 mask = 0 ;---------- [BG Coaster] type = normal spriteno = 1, 0 layerno = 0 start = -500, 240 delta = 0.9, 0.8 trans = none tile = 0, 0 tilespacing = 0,0 mask = 1 ;---------- [BG Mettaur] type = normal spriteno = 1, 1 layerno = 0 start = -500, 240 delta = 0.9, 0.8 trans = none tile = 0, 0 tilespacing = 0,0 mask = 1 ;---------- [BG Gate] type = normal spriteno = 2, 1 layerno = 0 start = -500, 240 delta = 1, 1 trans = none tile = 1, 0 tilespacing = 0,0 mask = 1 ;---------- [BG Floor] type = normal spriteno = 2, 0 layerno = 0 start = -500, 240 delta = 1, 1 trans = none tile = 1, 0 tilespacing = 0,0 mask = 0 ;----------