[Info] name = "Matrix" ;by gwa_pao ;email me at pao_pao_mb@hotmail.com [Camera] ;Camera starting position: Usually 0 for both ;*** startx = 0 starty = 0 boundleft = -300 boundright = 300 boundhigh = -200 boundlow = 0 verticalfollow = 0.85 floortension = 100 tension = 50 [PlayerInfo] ;--- Player 1 --- p1startx = -70 p1starty = 0 p1startz = 220 p1facing = 1 ;Direction player faces: 1=right, -1=left ;--- Player 2 --- p2startx = 70 p2starty = 0 p2startz = 220 p2facing = -1 ;--- Common --- ;Don't change these values. leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 [Bound] screenleft = 0 screenright = 0 [StageInfo] zoffset = 220 autoturn = 1 resetBG = 0 [Shadow] color = 0,0,0 yscale = .3 reflect = 1 [Music] bgmusic = sound/matrix.mp3 bgvolume = 255 [BGdef] spr = stages/Matrix.sff debugbg = 1 [BG 0] type = anim actionno = 0 layerno = 0 start = 0, 206 delta = 1,1 trans = none mask = 0 [BG 2] type = anim actionno = 2 layerno = 0 start = 0,0 delta = 1,1 trans = none mask = 0 [BG 3] type = anim actionno = 3 layerno = 0 start = 0,0 delta = 1,1 trans = none mask = 0 [BG 4] type = anim actionno = 4 layerno = 0 start = 0, 206 delta = 1,1 trans = none mask = 0 [BG 1] ; Floor type = parallax spriteno = 1,1 start = -100,170 delta = 0.4, 0.300 tile = 1, 0 tilespacing = 0, 0 width = 50,158 yscalestart = 100 yscaledelta = 1 [Begin action 0] 0,0, 0,0, 5 0,1, 0,0, 5 0,2, 0,0, 5 0,3, 0,0, 5 0,4, 0,0, 5 0,5, 0,0, 5 0,6, 0,0, 5 0,7, 0,0, 5 [Begin action 2] 2,0, 0,0, 5 2,1, 0,0, 5 2,2, 0,0, 5 2,3, 0,0, 5 2,4, 0,0, 5 2,5, 0,0, 5 2,6, 0,0, 5 2,7, 0,0, 5 [Begin action 3] 3,0, 0,0, 5 3,1, 0,0, 5 3,2, 0,0, 5 3,3, 0,0, 5 3,4, 0,0, 5 3,5, 0,0, 5 3,6, 0,0, 5 3,7, 0,0, 5 [Begin action 4] 4,0, 0,0, 5 4,1, 0,0, 5 4,2, 0,0, 5 4,3, 0,0, 5 4,4, 0,0, 5 4,5, 0,0, 5 4,6, 0,0, 5 4,7, 0,0, 5