;--------------------------------------------------------
[Info]
name = "MegaMan X - Future Highway"

;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -500
boundright = 500
boundhigh = -20
boundlow = 0
verticalfollow = .2
floortension = 0
tension = 50

;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -100
p1starty = 0
p1startz = 0
p1facing = 1

;--- Player 2 ---
p2startx = 100
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000
rightbound =  1000
topbound  =  0
botbound  =  0

;--------------------------------------------------------
[Scaling]
topz     = 0
botz     = 50
topscale = 1
botscale = 1.2

;--------------------------------------------------------
[Bound]
screenleft = 20
screenright = 20

;--------------------------------------------------------
[StageInfo]
zoffset = 195
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 128,128,128
yscale = 0
reflect = 0

;--------------------------------------------------------
[Music]
bgmusic = 
bgvolume = 0

;========================================================
;--------------------------------------------------------
; Background definition
;-------------------------------------------------------
[BGdef]
spr = stages/MMXStage.sff
debugbg = 0

;----------
[BG BG_Fill]
type  = normal
spriteno = 0, 0
layerno = 0              
start = 0, 0
delta = .5, .5
trans = none
mask  = 0
tile  = 1, 1
tilespacing = 0,0

;----------
[BG BG]
type  = normal
spriteno = 1, 0
layerno = 0
start = 0, 40
delta = .5, .5
mask = 0
tile = 1, 0
tilespacing = 0, 0

;----------
[BG Road]
type  = normal
spriteno = 1, 1
layerno = 0
start = 0, 185
delta = 1, 1
mask = 1
tile = 1, 0
tilespacing = 0, 0

;----------
[BG Light_Back]
type  = normal
spriteno = 2, 0
layerno = 0
start = 0, 183
delta = 1, 1
mask = 1
tile = 1, 0
tilespacing = 265, 0

;----------
[BG Light_Front]
type  = normal
spriteno = 2, 1
layerno = 1
start = -140, 184
delta = 1, 1
mask = 1
tile = 1, 0
tilespacing = 251, 0
