=============Mugen History================
................Http://www.Mugenhistory.com.......................
=========================================
This is Cut Man's Stage from Megaman The Power Battle.
E-mail: Trunks_1000000pw@Mugenhistory.com
Sprites rips,Stage animations were all done by me:)
This Stage is intended for personal use! All sprites are property of Capcom.
They are not to be sold under any circumstances. 
Please do not Host this file or any part of it without permission.
This will help keep the mugen community alive and creators will continue to 
release their work!
~Thanks you!
Any Comments, Suggestions or questions can be posted at the board.
Enjoy!
==========
A. Disclaimer
==========
Elecbyte,Ruben or Mugen History will not be held liable for any damages to either the user or the system it is run on, that may occur as a direct or indirect
result of the use of MUGEN and its associated tools.(stages,chars,life bars, etc.) Elecbyte,Ruben or Mugen History holds
no responsibility for the actions of the user, including but not
limited to the user's infringement on the intellectual rights of
others. 
===============||Mugen History||==============
;Released: November 10, 2004
;Author: Ruben
;E-mail: Trunks_1000000pw@MugenHistory.com
;Http://www.MugenHistory.com
===============||Mugen History||==============
;--------------------------------------------------------
[Info]
 ;Name of the stage.
name = "The Giant Gear"
;Author= Ruben 
;--------------------------------------------------------
[Camera]
startx = 0
starty = 0
boundleft = -40
boundright = 82
boundhigh = -22
boundlow = -4
verticalfollow = 0
floortension = 0
tension = 60


;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -88          
p1starty = 0            
p1startz = 0            
p1facing = 1            

;--- Player 2 ---
p2startx = 120
p2starty = 0
p2startz = 0
p2facing = -1

;--- Common ---
leftbound  = -1000 
rightbound =  1000 
topbound  =  0    
botbound  =  0     

;--------------------------------------------------------
[Scaling]
topz     = 0       
botz     = 50     
topscale = 1       
botscale = 1.2    

;--------------------------------------------------------
[Bound]
screenleft = 20    
screenright = 20   

;--------------------------------------------------------
[StageInfo]
zoffset = 213
autoturn = 1
resetBG = 1

;--------------------------------------------------------
[Shadow]
color = 32,32,32
yscale = 0
reflect = 0

;--------------------------------------------------------
[Music]
bgmusic = sound/mega.mp3
bgvolume = 255
;-------------------------------------
; Main background definition
[BGdef]
spr = stages/Ggear.sff
debugbg = 0

;----------
[BG sky 1]
type  = normal
spriteno = 0, 0
layerno = 0                
start = 0, 0
delta = .9,1
trans = none
mask  = 0
tile  = 0,0
tilespacing = 0,0
window = 0,0, 319, 239
windowdelta = 0,0
;----------
[BG sky 2]
type  = normal
spriteno = 0,1
delta = .9,1
;----------
[BG sky 3]
type  = normal
spriteno = 0,2
start = 0, 181
delta = .8,1
tile =1,0
;-----------
[BG sky 4]
type  = normal
spriteno = 0,3
delta = .9,1
;----------
[BG Floor 1]
type  = normal
spriteno = 1,0
start = 0, 181
delta = 1,1
mask=1
;-----------
[BG Floor 2]
type  = normal
spriteno = 1,1
start = 0, 181
delta = 1,1
mask=1
;-----------------
[BG platform]
type  = normal
spriteno = 2,0
start = 0, 181
delta = 1,1
mask=1
;-----------
[BG platform 2]
type  = normal
spriteno = 2,1
start = 0, 181
delta = 1,1
mask=1
;----------------
[BG birds 1]
type  = anim
actionno=3
start = 0, 181
mask=1
id=3

[begin action 3]
3,1,0,0,50
3,1,0,0,50
3,1,0,0,50
3,2,0,0,10
3,3,0,0,10
3,4,0,0,10
3,5,0,0,10
3,6,0,0,20
3,7,0,0,20
3,8,0,0,10
3,9,0,0,10
3,10,0,0,10
3,11,0,0,10
3,12,0,0,15
loopstart
3,1,0,0,50
3,2,0,0,10
3,3,0,0,10
3,4,0,0,10
3,5,0,0,10
3,6,0,0,20
3,7,0,0,20
3,8,0,0,10
3,9,0,0,10
3,10,0,0,10
3,11,0,0,10
3,12,0,0,15
;-----------------
[BG birds 2]
type  = anim
actionno=4
start = 0, 181
mask=1
id=4

[begin action 4]
4,0,0,0,80
4,1,0,0,80
4,2,0,0,80
4,3,0,0,50
4,4,0,0,50
4,5,0,0,50
4,6,0,0,4
4,7,0,0,4
4,8,0,0,4
4,9,0,0,4
4,6,0,0,4
4,7,0,0,4
4,8,0,0,4
4,9,0,0,4