=============Mugen History================ ................Http://www.Mugenhistory.com....................... ========================================= This is Cut Man's Stage from Megaman The Power Battle. E-mail: Trunks_1000000pw@Mugenhistory.com Sprites rips,Stage animations were all done by me:) This Stage is intended for personal use! All sprites are property of Capcom. They are not to be sold under any circumstances. Please do not Host this file or any part of it without permission. This will help keep the mugen community alive and creators will continue to release their work! ~Thanks you! Any Comments, Suggestions or questions can be posted at the board. Enjoy! ========== A. Disclaimer ========== Elecbyte,Ruben or Mugen History will not be held liable for any damages to either the user or the system it is run on, that may occur as a direct or indirect result of the use of MUGEN and its associated tools.(stages,chars,life bars, etc.) Elecbyte,Ruben or Mugen History holds no responsibility for the actions of the user, including but not limited to the user's infringement on the intellectual rights of others. ===============||Mugen History||============== ;Released: November 10, 2004 ;Author: Ruben ;E-mail: Trunks_1000000pw@MugenHistory.com ;Http://www.MugenHistory.com ===============||Mugen History||============== ;-------------------------------------------------------- [Info] ;Name of the stage. name = "The Giant Gear" ;Author= Ruben ;-------------------------------------------------------- [Camera] startx = 0 starty = 0 boundleft = -40 boundright = 82 boundhigh = -22 boundlow = -4 verticalfollow = 0 floortension = 0 tension = 60 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -88 p1starty = 0 p1startz = 0 p1facing = 1 ;--- Player 2 --- p2startx = 120 p2starty = 0 p2startz = 0 p2facing = -1 ;--- Common --- leftbound = -1000 rightbound = 1000 topbound = 0 botbound = 0 ;-------------------------------------------------------- [Scaling] topz = 0 botz = 50 topscale = 1 botscale = 1.2 ;-------------------------------------------------------- [Bound] screenleft = 20 screenright = 20 ;-------------------------------------------------------- [StageInfo] zoffset = 213 autoturn = 1 resetBG = 1 ;-------------------------------------------------------- [Shadow] color = 32,32,32 yscale = 0 reflect = 0 ;-------------------------------------------------------- [Music] bgmusic = sound/mega.mp3 bgvolume = 255 ;------------------------------------- ; Main background definition [BGdef] spr = stages/Ggear.sff debugbg = 0 ;---------- [BG sky 1] type = normal spriteno = 0, 0 layerno = 0 start = 0, 0 delta = .9,1 trans = none mask = 0 tile = 0,0 tilespacing = 0,0 window = 0,0, 319, 239 windowdelta = 0,0 ;---------- [BG sky 2] type = normal spriteno = 0,1 delta = .9,1 ;---------- [BG sky 3] type = normal spriteno = 0,2 start = 0, 181 delta = .8,1 tile =1,0 ;----------- [BG sky 4] type = normal spriteno = 0,3 delta = .9,1 ;---------- [BG Floor 1] type = normal spriteno = 1,0 start = 0, 181 delta = 1,1 mask=1 ;----------- [BG Floor 2] type = normal spriteno = 1,1 start = 0, 181 delta = 1,1 mask=1 ;----------------- [BG platform] type = normal spriteno = 2,0 start = 0, 181 delta = 1,1 mask=1 ;----------- [BG platform 2] type = normal spriteno = 2,1 start = 0, 181 delta = 1,1 mask=1 ;---------------- [BG birds 1] type = anim actionno=3 start = 0, 181 mask=1 id=3 [begin action 3] 3,1,0,0,50 3,1,0,0,50 3,1,0,0,50 3,2,0,0,10 3,3,0,0,10 3,4,0,0,10 3,5,0,0,10 3,6,0,0,20 3,7,0,0,20 3,8,0,0,10 3,9,0,0,10 3,10,0,0,10 3,11,0,0,10 3,12,0,0,15 loopstart 3,1,0,0,50 3,2,0,0,10 3,3,0,0,10 3,4,0,0,10 3,5,0,0,10 3,6,0,0,20 3,7,0,0,20 3,8,0,0,10 3,9,0,0,10 3,10,0,0,10 3,11,0,0,10 3,12,0,0,15 ;----------------- [BG birds 2] type = anim actionno=4 start = 0, 181 mask=1 id=4 [begin action 4] 4,0,0,0,80 4,1,0,0,80 4,2,0,0,80 4,3,0,0,50 4,4,0,0,50 4,5,0,0,50 4,6,0,0,4 4,7,0,0,4 4,8,0,0,4 4,9,0,0,4 4,6,0,0,4 4,7,0,0,4 4,8,0,0,4 4,9,0,0,4