;Skies over Aengmore, from Dungeons & Dragons: Shadow over Mystara
;by Phantom.of.the.Server

[Info]
name="Skies Over Aengmore"
versiondate=01,22,2007
author="Phantom.of.the.Server"

[Music]
bgmusic=sound/AengmoreSkies.mp3
bgvolume=255

[Camera]
startx=0
starty=0
boundleft=-32
boundright=32
boundhigh=-120
boundlow=0
verticalfollow=1
floortension=88
tension=100

[PlayerInfo]
p1startx=-80
p1starty=0
p1startz=0
p1facing=1

p2startx=80
p2starty=0
p2startz=0
p2facing=-1

leftbound=-1000
rightbound=1000
topbound=0
botbound=0

[Scaling]
topz=0
botz=50
topscale=1
botscale=1.2

[Bound]
screenleft=20
screenright=20

[StageInfo]
zoffset=216
zoffsetlink=10
autoturn=1
resetBG=0

[Shadow]
intensity=0
color=96,96,96
yscale=.5
fade.range=0,0


;=====<MAIN BG DEFINITION>=====
[BGdef]
spr=stages/AengmoreSkies.sff
debugbg=0

[BG black]
type=normal
spriteno=0,99
layerno=0
start=0,0
delta=0,0
tile=1,1
tilespacing=0,0
mask=0

[BG sky]
type=normal
spriteno=0,1
layerno=0
start=0,0
delta=0,.5
mask=1

[BG sky]
type=normal
spriteno=0,2
layerno=0
start=0,0
delta=0,.5
mask=1

[BG cloud]
type=anim
actionno=0
layerno=0
start=0,0
delta=1,0
ID=1

[BG cloud]
type=anim
actionno=0
layerno=0
start=0,0
delta=1,0
ID=2

[BG cloud]
type=anim
actionno=0
layerno=0
start=0,0
delta=1,0
ID=3

[BG main]
type=normal
spriteno=0,0
layerno=0
start=0,3
delta=1,1
sin.y=2,120,0
mask=1
ID=10


;=====<BGCTRLDEF>=====
[BGctrldef 10]
ctrlid=10
[BGCtrl 10, vel]
type=siny
ctrlID=10
value=3,180,0


[BGctrldef 1]
ctrlid=1
looptime=400

[BGctrl 1, anim]
type=anim
time=20
value=1
[BGctrl 1, anim]
type=anim
time=60
value=2
[BGctrl 1, anim]
type=anim
time=140
value=4
[BGctrl 1, anim]
type=anim
time=220
value=3
[BGctrl 1, anim]
type=anim
time=300
value=4
[BGctrl 1, anim]
type=anim
ctrlid=1
time=340
value=2


[BGctrldef 2]
ctrlid=2
looptime=420

[BGctrl 2, anim]
type=anim
time=10
value=4
[BGctrl 2, anim]
type=anim
time=70
value=1
[BGctrl 2, anim]
type=anim
time=120
value=2
[BGctrl 2, anim]
type=anim
time=180
value=3
[BGctrl 2, anim]
type=anim
time=280
value=1
[BGctrl 2, anim]
type=anim
time=360
value=4


[BGctrldef 3]
ctrlid=3
looptime=440

[BGctrl 3, anim]
type=anim
time=40
value=2
[BGctrl 3, anim]
type=anim
time=120
value=4
[BGctrl 3, anim]
type=anim
time=160
value=3
[BGctrl 3, anim]
type=anim
time=260
value=4
[BGctrl 3, anim]
type=anim
time=360
value=1


;=====<ANIMATION>=====
[Begin Action 0]
-1,-1, 0,0, -1

[Begin Action 1]
1,0, 0,0, 5
1,1, 0,0, 5
1,2, 0,0, 5
1,3, 0,0, 5
1,4, 0,0, 5
1,5, 0,0, 5
-1,-1, 0,0, -1

[Begin Action 2]
2,0, 0,0, 5
2,1, 0,0, 5
2,2, 0,0, 5
2,3, 0,0, 5
2,4, 0,0, 5
-1,-1, 0,0, -1

[Begin Action 3]
3,0, 0,0, 5
3,1, 0,0, 5
3,2, 0,0, 5
3,3, 0,0, 5
3,4, 0,0, 5
3,5, 0,0, 5
-1,-1, 0,0, -1

[Begin Action 4]
4,0, 0,0, 5
4,1, 0,0, 5
4,2, 0,0, 5
4,3, 0,0, 5
4,4, 0,0, 5
4,5, 0,0, 5
4,6, 0,0, 5
-1,-1, 0,0, -1