;============================================================================================== ;SUPER ZERO; ;============================================================================================== ;COMANDOS; ;============================================================================================== ;FEITO POR: MAXIMUS; ;============================================================================================== ;http://gem.mgbr.net; ;============================================================================================== ;italomaximos@hotmail.com; ;==============================================================================================;-| Super Motions |------------------------------------------------------ [Command] Name= "super_golpe_a" command = ~D, DF, F, D, DF, F, a time = 20 [Command] Name= "super_golpe_a" command = ~D, DF, F, D, DF, F, b time = 20 [Command] Name= "super_golpe_a" command = ~D, DF, F, D, DF, F, c time = 20 [Command] Name= "super_misil_x" command = ~D, DF, F, D, DF, F, x time = 20 [Command] Name= "super_misil_x" command = ~D, DF, F, D, DF, F, y time = 20 [Command] Name= "super_misil_x" command = ~D, DF, F, D, DF, F, z time = 20 ;-| Special Motions |------------------------------------------------------ [Command] Name= "COMBO-a" command = ~D, DF, F, x+y [Command] Name= "COMBO-a" command = ~D, DF, F, y+z [Command] Name= "espadona" command = ~D, DF, F, a+b [Command] Name= "espadona" command = ~D, DF, F, b+c [Command] Name= "explosão" command = ~D, DB, B, x+y [Command] Name= "explosão" command = ~D, DB, B, y+z [Command] Name= "explosãoB" command = ~D, DB, B, a+b [Command] Name= "explosãoB" command = ~D, DB, B, b+c ;-------------------------------------------------------------------------- [Command] Name= "misil_x" command = ~F, D, DF, x [Command] Name= "misil_y" command = ~F, D, DF, y [Command] Name= "misil_z" command = ~F, D, DF, z [Command] Name= "espadalazerx" command = ~D, DB, B, x [Command] Name= "espadalazery" command = ~D, DB, B, y [Command] Name= "espadalazerz" command = ~D, DB, B, z [Command] Name= "corrida-a" command = ~D, DF, F, a [Command] Name= "corrida-b" command = ~D, DF, F, b [Command] Name= "corrida-c" command = ~D, DF, F, c [Command] Name= "arcorrida-a" command = ~D, DF, F, a [Command] Name= "arcorrida-b" command = ~D, DF, F, b [Command] Name= "arcorrida-c" command = ~D, DF, F, c [Command] Name= "espadagelo-a" command = ~D, DB, B, x [Command] Name= "espadafogo-b" command = ~D, DB, B, y [Command] Name= "espadaferro-c" command = ~D, DB, B, z [Command] Name= "espadachamax" command = ~D, DB, B, a [Command] Name= "espadachamay" command = ~D, DB, B, b [Command] Name= "espadachamaz" command = ~D, DB, B, c [Command] Name= "tirox" command = ~D, DF, F, x [Command] Name= "tiroy" command = ~D, DF, F, y [Command] Name= "tiroz" command = ~D, DF, F, z ;-| Double Tap |----------------------------------------------------------- [Command] Name= "FF";Required (do not remove) command = F, F time = 10 [Command] Name= "BB";Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] Name= "recovery";Required (do not remove) command = a+b time = 1 [Command] Name= "ab" command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] Name= "fwd_x" command = /F,x time = 1 [Command] Name= "fwd_y" command = /F,y time = 1 [Command] Name= "fwd_z" command = /F,z time = 1 [Command] Name= "fwd_a" command = /F,a time = 1 [Command] Name= "fwd_b" command = /F,b time = 1 [Command] Name= "fwd_c" command = /F,c time = 1 [Command] Name= "downfwd_a" command = /DF,a time = 1 [Command] Name= "downfwd_b" command = /DF,b time = 1 [Command] Name= "back_a" command = /B,a time = 1 [Command] Name= "back_b" command = /B,b time = 1 [Command] Name= "back_c" command = /B,c time = 1 [Command] Name= "down_a" command = /$D,a time = 1 [Command] Name= "down_b" command = /$D,b time = 1 [Command] Name= "down_c" command = /$D,c time = 1 [Command] Name= "fwd_ab" command = /F, a+b time = 1 [Command] Name= "back_ab" command = /B, a+b time = 1 ;=============================================================================== ;=================================================================================== ;------------------------------------------------------------------------------- ;-| Single Button |--------------------------------------------------------- [Command] Name= "a" command = a time = 1 [Command] Name= "b" command = b time = 1 [Command] Name= "c" command = c time = 1 [Command] Name= "x" command = x time = 1 [Command] Name= "y" command = y time = 1 [Command] Name= "z" command = z time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] Name= "holdfwd";Required (do not remove) command = /$F time = 1 [Command] Name= "holdback";Required (do not remove) command = /$B time = 1 [Command] Name= "holdup";Required (do not remove) command = /$U time = 1 [Command] Name= "holddown";Required (do not remove) command = /$D time = 1 ;--------------------------------------------------------------------------- ; 2. State entry ; -------------- ; This is where you define what commands bring you to what states. ; ; Each state entry block looks like: ; [State -1] ;Don't change this ; type = ChangeState ;Don't change this ; value = new_state_number ; trigger1=command="command_name" ; . . . (any additional triggers) ; ; - new_state_number is the number of the state to change to ; - command_name is the name of the command (from the section above) ; - Useful triggers to know: ; - statetype ; S, C or A : current state-type of player (stand, crouch, air) ; - ctrl ; 0 or 1 : 1 if player has control. Unless "interrupting" another ; move, you'll want ctrl = 1 ; - stateno ; number of state player is in - useful for "move interrupts" ; - movecontact ; 0 or 1 : 1 if player's last attack touched the opponent ; useful for "move interrupts" ; ; For reference on triggers, see CNS documentation. ; ; Just for your information (skip if you're not interested): ; This part is an extension of the CNS. "State -1" is a special state ; that is executed once every game-tick, regardless of what other state ; you are in. ; Don't remove the following line. It's required by the CMD standard. ;=================================================================================== ;=================================================================================== [Statedef -1] ;============================================================================== ;--------------------------------------------------------------------------- ;RunBack [State -1] type = ChangeState value = 105 trigger1=command="BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;RunFwd [State -1] type = ChangeState value = 100 trigger1=command="FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;=========================================================================== super misiles [State -1] type = ChangeState value = 2300 triggerall=command="super_misil_x" triggerall = power >= 2000 ;Level 2 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 ;=========================================================================== ; super golpes [State -1] type = ChangeState value = 2070 triggerall=command="super_golpe_a" triggerall = power >= 3000 ;Level 3 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 ;================================================================================== [State -1] type = ChangeState value = 2090 triggerall=command="COMBO-a" triggerall = power >= 1000 ;Level 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 2050 triggerall=command="espadona" triggerall = power >= 2000 ;Level 2 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 2200 triggerall=command="explosão" triggerall = power >= 2000 ;Level 2 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 2100 triggerall=command="explosãoB" triggerall = power >= 1000 ;Level 1 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 ;============================================================================= ; misiles [State -1] type = ChangeState value = 1100 triggerall=command="misil_x" triggerall=command !="holddown" trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1200 triggerall=command="misil_y" triggerall=command !="holddown" trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1300 triggerall=command="misil_z" triggerall = command !="holddown" trigger1 = statetype != C trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 ;Stand_x [State -1] type = ChangeState value = 1060 triggerall=command="espadalazerx" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1060 triggerall=command="espadalazery" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1060 triggerall=command="espadalazerz" triggerall = command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1080 triggerall=command="corrida-a" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1080 triggerall=command="corrida-b" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1080 triggerall=command="corrida-c" triggerall = command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1085 triggerall=command="arcorrida-a" triggerall=command !="holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1085 triggerall=command="arcorrida-b" triggerall=command !="holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1085 triggerall=command="arcorrida-c" triggerall = command !="holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1500 triggerall=command="espadagelo-a" triggerall=command !="holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1090 triggerall=command="espadafogo-b" triggerall=command !="holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1510 triggerall=command="espadaferro-c" triggerall = command !="holddown" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1550 triggerall=command="espadachamax" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1550 triggerall=command="espadachamay" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1550 triggerall=command="espadachamaz" triggerall = command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1560 triggerall=command="tirox" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1560 triggerall=command="tiroy" triggerall=command !="holddown" trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 [State -1] type = ChangeState value = 1560 triggerall=command="tiroz" triggerall = numproj = 0 trigger1 = statetype != A trigger1 = ctrl = 1 trigger2 = stateno = [200, 450] trigger2 = movecontact = 1 ;=========================================================================== [State -1] type = ChangeState value = 200 triggerall=command="x" triggerall=command !="holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_y [State -1] type = ChangeState value = 210 triggerall=command="y" triggerall=command !="holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_z [State -1] type = ChangeState value = 220 triggerall=command="z" triggerall=command !="holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 210 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_a [State -1] type = ChangeState value = 230 triggerall=command="a" triggerall=command !="holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 230 trigger2 = time > 7 ;--------------------------------------------------------------------------- ;Stand_b [State -1] type = ChangeState value = 240 triggerall=command="b" triggerall=command !="holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 230 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Stand_c [State -1] type = ChangeState value = 250 triggerall=command="c" triggerall=command !="holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 230 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_x [State -1] type = ChangeState value = 400 triggerall=command="x" triggerall=command="holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = time > 7 ;--------------------------------------------------------------------------- ;Crouch_y [State -1] type = ChangeState value = 410 triggerall=command="y" triggerall=command="holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_z [State -1] type = ChangeState value = 420 triggerall=command="z" triggerall=command="holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 400 trigger2 = movecontact = 1 trigger3 = stateno = 410 trigger3 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_a [State -1] type = ChangeState value = 430 triggerall=command="a" triggerall=command="holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 430 trigger2 = time > 7 ;--------------------------------------------------------------------------- ;Crouch_b [State -1] type = ChangeState value = 440 triggerall=command="b" triggerall=command="holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 430 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;Crouch_c [State -1] type = ChangeState value = 450 triggerall=command="c" triggerall=command="holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 430 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- Jump_x [State -1] type = ChangeState value = 600 trigger1=command="x" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Jump_y [State -1] type = ChangeState value = 610 trigger1=command="y" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Jump_z [State -1] type = ChangeState value = 620 trigger1=command="z" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Jump_a [State -1] type = ChangeState value = 630 trigger1=command="a" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Jump_b [State -1] type = ChangeState value = 640 trigger1=command="b" trigger1 = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;Jump_c [State -1] type = ChangeState value = 650 trigger1=command="c" trigger1 = statetype = A trigger1 = ctrl = 1 ;---------------------------------------------------------------------------