;============================================================================================== ;SUPER ZERO; ;============================================================================================== ;INTELIGENCIA; ;============================================================================================== ;FEITO POR: MAXIMUS; ;============================================================================================== ;http://gem.mgbr.net; ;============================================================================================== ;italomaximos@hotmail.com; ;============================================================================================== [Statedef -2] ;---------------------------------------------------------------------------------------------- [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = P2BodyDist X >= 100 triggerall = random < 999 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 1560 [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = P2BodyDist X >= 50 triggerall = random < 550 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 2100 [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = P2BodyDist X <= 140 triggerall = random < 700 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 2090 [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = Power >= 1000 triggerall = P2BodyDist X >= 120 triggerall = random < 700 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 2300 [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = Power >= 2000 triggerall = P2BodyDist X >= 100 triggerall = random < 699 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 2050 [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = Power >= 2000 triggerall = P2BodyDist X <= 160 triggerall = random < 699 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 2200 [State -2, AI] type = ChangeState triggerall = Ctrl triggerall = roundstate = 2 triggerall = StateType = S triggerall = Var(59) = 1 triggerall = Power >= 3000 triggerall = P2BodyDist X >= 60 triggerall = random < 999 triggerall = numproj = 0 trigger1 = P2StateType = S trigger2 = P2MoveType = I value = 2070