;========================================================================== ;コマンド関連ファイル ;========================================================================== ;-| Double Tap |----------------------------------------------------------- [Command] name = "FF";Required (do not remove) command = F, F time = 10 [Command] name = "BB";Required (do not remove) command = B, B time = 10 ;-| 2/3 Button Combination |----------------------------------------------- [Command] name = "recovery";Required (do not remove) command = a+b time = 1 [Command] name = "ab" command = a+b time = 1 ;-| Dir + Button |--------------------------------------------------------- [Command] name = "fwd_a" command = /F,a time = 1 [Command] name = "fwd_b" command = /F,b time = 1 [Command] name = "fwd_c" command = /F,c time = 1 [Command] name = "fwd_x" command = /F,x time = 1 [Command] name = "fwd_y" command = /F,y time = 1 [Command] name = "downfwd_a" command = /DF,a time = 1 [Command] name = "downfwd_b" command = /DF,b time = 1 [Command] name = "back_a" command = /B,a time = 1 [Command] name = "back_b" command = /B,b time = 1 [Command] name = "back_c" command = /B,c time = 1 [Command] name = "down_a" command = /$D,a time = 1 [Command] name = "down_b" command = /$D,b time = 1 [Command] name = "down_c" command = /$D,c time = 1 [Command] name = "down_z" command = /$D,z time = 1 [Command] name = "fwd_ab" command = /F, a+b time = 1 [Command] name = "back_ab" command = /B, a+b time = 1 ;-| Single Button |--------------------------------------------------------- [Command] name = "a" command = a time = 1 [Command] name = "b" command = b time = 1 [Command] name = "c" command = c time = 1 [Command] name = "x" command = x time = 1 [Command] name = "y" command = y time = 1 [Command] name = "z" command = z time = 1 [Command] name = "u" command = $U time = 1 [Command] name = "uu" command = /$U time = 1 ;-| Hold Dir |-------------------------------------------------------------- [Command] name = "holdfwd";Required (do not remove) command = /$F time = 1 [Command] name = "holdback";Required (do not remove) command = /$B time = 1 [Command] name = "holdup";Required (do not remove) command = /$U time = 1 [Command] name = "holddown";Required (do not remove) command = /$D time = 1 [Command] name = "sonic_x" command = ~30$B,F,x time = 10 [Command] name = "sonic_y" command = ~30$B,F,y time = 10 [Command] name = "sonic_a" command = ~30$B,F,a time = 10 [Command] name = "sonic_b" command = ~30$B,F,b time = 10 [Command] name = "sonic_ab" command = ~30$B,F,a+b time = 10 [Command] name = "gorogoro_c" command = ~30$B, F, c time = 10 [Command] name = "hado_x" command = D, F, x time = 30 [Command] name = "hado_y" command = D, F, y time = 30 [Command] name = "hado_z" command = D, F, z time = 30 [Command] name = "hado_a" command = D, F, a time = 15 [Command] name = "hado_b" command = D, F, b time = 15 [Command] name = "hado_c" command = D, F, c time = 15 [Command] name = "f_a" command = F, a time = 15 [Command] name = "f_b" command = F, b time = 15 [Command] name = "f_c" command = F, c time = 15 [Command] name = "tatumaki_a" command = D, B, a time = 30 [Command] name = "tatumaki_b" command = D, B, b time = 30 [Command] name = "tatumaki_c" command = D, B, c time = 30 [Command] name = "tatumaki_x" command = D, B, x time = 30 [Command] name = "tatumaki_y" command = D, B, y time = 30 [Command] name = "gytatumaki_x" command = B, D, x time = 30 [Command] name = "gysyoryu_x" command = D, B, DB, x time = 30 [Command] name = "hoosyoko_x" command = F, B, D, F, x time = 40 [Command] name = "hoosyoko_y" command = F, B, D, F, y time = 40 [Command] name = "furin_xa" command = D, F, D, B, x+a time = 60 [Command] name = "kona_a" command = U, U, D, D, B, F, B, F, b, a time = 180 [Command] name = "kona_b" command = U, U, D, D, F, B, F, B, b, a time = 180 [Command] name = "fod_a" command = F, F, a time = 15 [Command] name = "tatumaki_ab" command = D, B, a+b time = 30 [Command] name = "tatumaki_ac" command = D, B, a+c time = 30 [Command] name = "tatumaki_bc" command = D, B, b+c time = 30 [Command] name = "tatumaki_xy" command = D, B, x+y time = 30 [Command] name = "tatumaki_xz" command = D, B, x+z time = 30 [Command] name = "tatumaki_yz" command = D, B, y+z time = 30 ; Don't remove the following line. It's required by the CMD standard. [Statedef -1] ;=========================================================================== ;コマンド実行部分(優先順位が高いものを先に表記) ;=========================================================================== ;--------------------------------------------------------------------------- ;前方ダッシュ [State -1] type = ChangeState value = 100 trigger1 = command = "FF" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;バックステップ [State -1] type = ChangeState value = 105 trigger1 = command = "BB" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ; エリアルジャンプ [State -1] type = ChangeState value = 241 triggerall = (command = "u") || (command = "uu") ;triggerall = command = "holddown" trigger1 = MoveHit = 1 trigger1 = p2statetype != A trigger1 = stateno = 205 trigger1 = movecontact = 1 ;=========================================================================== ; 必殺技 ;=========================================================================== ;--------------------------------------------------------------------------- ;世界の平和は私が守るわ [State -1] type = ChangeState value = 250 triggerall = command = "z" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;FAZZ設置→斬撃 [State -1] type = ChangeState value = 1030 triggerall = command = "tatumaki_c" triggerall = command != "holddown" triggerall = numhelper(11300) = 0 triggerall = power >= 200 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ARTEMIS設置→飛び蹴り [State -1] type = ChangeState value = 1010 triggerall = command = "fwd_c" triggerall = command != "holddown" triggerall = numhelper(11100) = 0 triggerall = power >= 200 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;CHAMAN設置→クロー [State -1] type = ChangeState value = 1020 triggerall = command = "back_c" triggerall = command != "holddown" triggerall = numhelper(11200) = 0 triggerall = power >= 200 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;NINJA設置→斬撃 [State -1] type = ChangeState value = 1000 triggerall = command = "c" triggerall = numhelper(11000) = 0 triggerall = power >= 200 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = statetype = C trigger2 = ctrl = 1 ;--------------------------------------------------------------------------- ;ソウルボディ [State -1] type = ChangeState value = 300 triggerall = command = "tatumaki_y" triggerall = numhelper(10100) = 0 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ソウルボディ弱 [State -1] type = ChangeState value = 305 triggerall = command = "tatumaki_y" triggerall = numhelper(10100) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ソウルボディ2 [State -1] type = ChangeState value = 310 triggerall = command = "tatumaki_x" triggerall = numhelper(10100) = 0 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ソウルボディ3 [State -1] type = ChangeState value = 320 triggerall = command = "tatumaki_a" triggerall = numhelper(10100) = 0 triggerall = power >= 1000 trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;空中ラピットファイア [State -1] type = ChangeState value = 502 triggerall = command = "hado_x" trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 220 trigger2 = movecontact = 1 trigger3 = stateno = 221 trigger3 = movecontact = 1 trigger4 = stateno = 222 trigger4 = movecontact = 1 trigger5 = stateno = 223 trigger5 = movecontact = 1 trigger6 = stateno = 224 trigger6 = movecontact = 1 trigger7 = stateno = 225 trigger7 = movecontact = 1 trigger8 = stateno = 241 ;--------------------------------------------------------------------------- ;空中連射・ラピットファイア [State -1] type = ChangeState value = 503 triggerall = command = "x" triggerall = command != "holddown" triggerall = power >= 50 trigger1 = stateno = 502 trigger1 = statetime >= 20 trigger2 = stateno = 503 trigger2 = statetime >= 2 ;--------------------------------------------------------------------------- ;ラピットファイア [State -1] type = ChangeState value = 500 triggerall = command = "hado_x" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 201 trigger3 = movecontact = 1 trigger4 = stateno = 202 trigger4 = movecontact = 1 trigger5 = stateno = 203 trigger5 = movecontact = 1 trigger6 = stateno = 204 trigger6 = movecontact = 1 trigger7 = stateno = 205 trigger7 = movecontact = 1 trigger8 = stateno = 210 trigger8 = movecontact = 1 trigger9 = stateno = 211 trigger9 = movecontact = 1 trigger10 = stateno = 213 trigger10 = movecontact = 1 trigger11 = stateno = 214 trigger11 = movecontact = 1 ;--------------------------------------------------------------------------- ;連射・ラピットファイア [State -1] type = ChangeState value = 501 triggerall = command = "x" triggerall = command != "holddown" triggerall = power >= 50 trigger1 = stateno = 500 trigger1 = statetime >= 23 trigger2 = stateno = 501 trigger2 = statetime >= 7 ;--------------------------------------------------------------------------- ;空中ロールバスター [State -1] type = ChangeState value = 509 triggerall = command = "hado_y" triggerall = numhelper(10000) = 0 trigger1 = statetype = A trigger1 = ctrl = 1 trigger1 = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 220 trigger2 = movecontact = 1 trigger3 = stateno = 221 trigger3 = movecontact = 1 trigger4 = stateno = 222 trigger4 = movecontact = 1 trigger5 = stateno = 223 trigger5 = movecontact = 1 trigger6 = stateno = 224 trigger6 = movecontact = 1 trigger7 = stateno = 225 trigger7 = movecontact = 1 trigger8 = stateno = 241 ;--------------------------------------------------------------------------- ;ロールバスター [State -1] type = ChangeState value = 510 triggerall = command = "hado_y" triggerall = numhelper(10000) = 0 trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 201 trigger3 = movecontact = 1 trigger4 = stateno = 202 trigger4 = movecontact = 1 trigger5 = stateno = 203 trigger5 = movecontact = 1 trigger6 = stateno = 204 trigger6 = movecontact = 1 trigger7 = stateno = 205 trigger7 = movecontact = 1 trigger8 = stateno = 210 trigger8 = movecontact = 1 trigger9 = stateno = 211 trigger9 = movecontact = 1 trigger10 = stateno = 213 trigger10 = movecontact = 1 trigger11 = stateno = 214 trigger11 = movecontact = 1 ;=========================================================================== ; 通常技 ;=========================================================================== ;------------------------------------------------------------- ;強パンチ [State -1] type = ChangeState value = 202 triggerall = command = "y" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 201 trigger3 = movecontact = 1 trigger4 = stateno = 203 trigger4 = movecontact = 1 trigger5 = stateno = 204 trigger5 = movecontact = 1 ;------------------------------------------------------------- ;中パンチ [State -1] type = ChangeState value = 201 triggerall = command = "x" triggerall = command != "holddown" trigger1 = stateno = 200 trigger1 = movecontact = 1 trigger2 = stateno = 203 trigger2 = movecontact = 1 ;------------------------------------------------------------- ;弱パンチ [State -1] type = ChangeState value = 200 triggerall = command = "x" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = statetime >= 6 ;------------------------------------------------------------- ;強キック [State -1] type = ChangeState value = 205 triggerall = command = "b" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 trigger3 = stateno = 201 trigger3 = movecontact = 1 trigger4 = stateno = 203 trigger4 = movecontact = 1 trigger5 = stateno = 204 trigger5 = movecontact = 1 ;------------------------------------------------------------- ;中キック [State -1] type = ChangeState value = 204 triggerall = command = "a" triggerall = command != "holddown" trigger1 = stateno = 203 trigger1 = movecontact = 1 trigger2 = stateno = 200 trigger2 = movecontact = 1 ;------------------------------------------------------------- ;弱キック [State -1] type = ChangeState value = 203 triggerall = command = "a" triggerall = command != "holddown" trigger1 = statetype = S trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;しゃがみ強パンチ [State -1] type = ChangeState value = 212 triggerall = command = "y" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 211 trigger3 = movecontact = 1 trigger4 = stateno = 213 trigger4 = movecontact = 1 trigger5 = stateno = 214 trigger5 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ中パンチ [State -1] type = ChangeState value = 211 triggerall = command = "x" triggerall = command = "holddown" trigger1 = stateno = 210 trigger1 = movecontact = 1 trigger2 = stateno = 213 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ弱パンチ [State -1] type = ChangeState value = 210 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;しゃがみ強キック [State -1] type = ChangeState value = 215 triggerall = command = "b" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 trigger2 = stateno = 210 trigger2 = movecontact = 1 trigger3 = stateno = 211 trigger3 = movecontact = 1 trigger4 = stateno = 213 trigger4 = movecontact = 1 trigger5 = stateno = 214 trigger5 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ中キック [State -1] type = ChangeState value = 214 triggerall = command = "a" triggerall = command = "holddown" trigger1 = stateno = 213 trigger1 = movecontact = 1 trigger2 = stateno = 210 trigger2 = movecontact = 1 ;--------------------------------------------------------------------------- ;しゃがみ弱キック [State -1] type = ChangeState value = 213 triggerall = command = "a" triggerall = command = "holddown" trigger1 = statetype = C trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;叩きつけ・ジャンプ強パンチ [State -1] type = ChangeState value = 226 triggerall = command = "y" triggerall = statetype = A triggerall = p2statetype = A trigger1 = stateno = 241 trigger2 = stateno = 220 trigger2 = movecontact = 1 trigger3 = stateno = 221 trigger3 = movecontact = 1 trigger4 = stateno = 223 trigger4 = movecontact = 1 trigger5 = stateno = 224 trigger5 = movecontact = 1 ;--------------------------------------------------------------------------- ;叩きつけ・ジャンプ強パンチ [State -1] type = ChangeState value = 227 triggerall = command = "b" triggerall = statetype = A triggerall = p2statetype = A trigger1 = stateno = 241 trigger2 = stateno = 220 trigger2 = movecontact = 1 trigger3 = stateno = 221 trigger3 = movecontact = 1 trigger4 = stateno = 223 trigger4 = movecontact = 1 trigger5 = stateno = 224 trigger5 = movecontact = 1 ;--------------------------------------------------------------------------- ;ジャンプ強パンチ [State -1] type = ChangeState value = 222 triggerall = command = "y" triggerall = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ジャンプ中パンチ [State -1] type = ChangeState value = 221 triggerall = command = "x" triggerall = statetype = A trigger1 = stateno = 220 trigger1 = movecontact = 1 ;--------------------------------------------------------------------------- ;ジャンプ弱パンチ [State -1] type = ChangeState value = 220 triggerall = command = "x" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 241 ;--------------------------------------------------------------------------- ;ジャンプ強キック [State -1] type = ChangeState value = 225 triggerall = command = "b" triggerall = statetype = A trigger1 = ctrl = 1 ;--------------------------------------------------------------------------- ;ジャンプ中キック [State -1] type = ChangeState value = 224 triggerall = command = "a" triggerall = statetype = A trigger1 = stateno = 223 trigger1 = movecontact = 1 ;--------------------------------------------------------------------------- ;ジャンプ弱キック [State -1] type = ChangeState value = 223 triggerall = command = "a" triggerall = statetype = A trigger1 = ctrl = 1 trigger2 = stateno = 241