; ナイトクラッシャー [Statedef 2400] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1309 juggle = 4 poweradd = -1000 [State 350 , 1] type = PlaySnd trigger1 = time = 0 value = s0, 7 [State 3000, BG Black] type = EnvColor trigger1 = time = 0 value = 0,0,0 under = 1 time = 35 [State 3000, BG] type = Explod trigger1 = time = 0 anim = 6000 id = 6000 bindtime = 35 supermove = 1 postype = left pos = 0, 0 sprpriority = -8 ownpal = 1 [State 350 , 2] ;画面を止める type = SuperPause trigger1 = time = 0 pos = 20, 0 time = 80 anim = -1 [State 350 , Super] ;カットインの表示 type = Explod trigger1 = time = 0 trigger1 = facing = 1 anim = 354 supermove = 1 bindtime = 1 facing = 1 pos = -50,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1400 , Super] type = Explod trigger1 = time = 0 trigger1 = facing = -1 anim = 354 supermove = 1 bindtime = 1 facing = -1 pos = 370,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 3303, 2] type = ChangeState trigger1 = Time = 2 value = 2401 ctrl = 1 ;--------------------------------------------------------------------------- [Statedef 2401] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1310 juggle = 4 ;[State 510,3];ハンマー ;type = explod ;trigger1 = Time = 1 ;pos = 3, -69 ;postype = p1 ;anim = 1300 ;sprpriority = 5 ;pausemovetime = 1;-1 ;bindtime = -1 ;removetime = -1 ;ignorehitpause = 1 ;ID = 1300 ;removeongethit = 1 ;shadow =0,0,0; ;ownpal = 1 [State 510,3] type = Helper trigger1 = time = 0 id = 2402 name = "KK1" pos = 0,0 postype = p1 stateno = 2402 helpertype = normal keyctrl = 0 ownpal = 1 [State 350 , 1] type = PlaySnd trigger1 = AnimElem = 3 value = s5, 4 [State 210, 2] type = HitDef trigger1 = AnimElem = 2 trigger2 = AnimElem = 6 trigger3 = AnimElem = 10 trigger4 = AnimElem = 14 trigger5 = AnimElem = 18 attr = S, SP animtype = Heavy damage = 60,15;35,5 guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 0,0 guard.pausetime = 0,6 sparkno = 12 sparkxy = -10,0 hitsound = s5,5 guardsound = s0,5 ground.type = High ground.slidetime = 3 ground.hittime = 17 ground.velocity = -5 air.type = High air.velocity = -5,-5 airguard.velocity = -5 air.fall = 1 fall = 1 fall.recover = 1 [State 3411, 2] type = ChangeState trigger1 = Time > 35;5 trigger1 = command != "hold_x" trigger2 = Time > 300 value = 2420 ;--------------------------------------------------------------------------- ;---------------------------------------------------------- ;ナイト クラッシャーハンマーの ヘルパー [Statedef 2402] type = S physics = S movetype = A ctrl = 0 velset = 0,0 ;poweradd = 30 anim = 1300 ;juggle = 2 [State 100, 2] type = Afterimage trigger1 = Time = 0 time = 350 length = 15;6;12 PalBright = 0, 0, 0 PalContrast = 128,128,256 PalAdd = 0, 0, 0 PalMul = 1,1,1 FrameGap = 4 Trans = Add1 [state 12,12] type = sprpriority trigger1 = time >= 0 value = 4 [State 802, 1] type = BindToParent trigger1 = time >= 0 pos = 3, -69 time = -1 facing = 1 [state 1300, 1] type=Velset trigger1 = time= 0 x=0 [State 1400, 5] type = DestroySelf trigger1 = parent, stateno != 2400 trigger1 = parent, stateno != 2401 ;trigger1 = parent, stateno != 2420 trigger2 = Time >= 9999 ;--------------------------------------------------------------------------- ;--------------------------------------------------------------------------- [Statedef 2420] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1330 juggle = 4 sprpriority = 3 [State -2, cshoot] type = RemoveExplod trigger1 = AnimElem = 1 ID = 1300 [State 1800, mm1] type = Helper trigger1 = AnimElem = 1 id = 2430 name = "kk2" persistent = 0 pos = 30, -35 postype = p1 stateno = 2430 sprpriority = 3 helpertype = Normal keyctrl = 0 ownpal = 1 [state 1300, 1] type=Velset trigger1 = AnimElem= 8 x=0.5 [state 1300, 1] type=Velset trigger1 = AnimElem= 18 x=0 [State 1305, 7] type = ChangeState Trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- [Statedef 2430] type = A physics = S movetype = A ctrl = 0 velset = 0, 0 anim = 1320 juggle = 4 sprpriority = 5 [State 350 , 1] type = PlaySnd trigger1 = AnimElem = 1 value = s5, 4 [State -2, cshoot] type = RemoveExplod trigger1= NumHelper(2430) = 1 ID = 1300 [State 802, 1] type = BindToParent trigger1 = time >= 0 pos = 30, -35 time = -1 facing = 1 [State 100, 2] type = Afterimage trigger1 = Time = 0 time = 350 length = 15;6;12 PalBright = 0, 0, 0 PalContrast = 128,128,256 PalAdd = 0, 0, 0 PalMul = 1,1,1 FrameGap = 4 Trans = Add1 [State 210, 2] type = HitDef trigger1 = Time = 0 ;trigger1 = AnimElem = 1 ;trigger2 = AnimElem = 2 ;trigger3 = AnimElem = 3 ;trigger4 = AnimElem = 4 ;trigger5 = AnimElem = 5 ;trigger6 = AnimElem = 6 ;trigger7 = AnimElem = 7 ;trigger8 = AnimElem = 8 ;trigger9 = AnimElem = 9 ;trigger10 = AnimElem = 10 ;trigger11 = AnimElem = 11 ;trigger12 = AnimElem = 12 ;trigger13 = AnimElem = 13 ;trigger14 = AnimElem = 14 ;trigger15 = AnimElem = 15 ;trigger16 = AnimElem = 16 ;trigger17 = AnimElem = 17 attr = S, SP animtype = Heavy damage = 250,50;115,5 guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 0,0 guard.pausetime = 0,6 sparkno = 12 sparkxy = -10,0 hitsound = s5,5 guardsound = s0,5 ground.type = High ground.slidetime = 0 ground.hittime = 17 ground.velocity = -5 air.type = High air.velocity = -5,-5 airguard.velocity = -5 air.fall = 1 fall = 1 fall.recover = 1 [State 1400, 5] type = DestroySelf trigger1 = parent, stateno != 2420 trigger2 = Time >= 9999 [State 1400, 5] type = DestroySelf Trigger1 = AnimTime = 0 ;--------------------------------------------------------------------------- ; マグネット ミサイル [Statedef 2000] type = A physics = N movetype = A ctrl = 0 velset = 0, 0 anim = 1200 juggle = 4 poweradd = -1000 [State 350 , 1] type = PlaySnd trigger1 = time = 0 value = s0, 7 [State 350 , 1] type = PlaySnd trigger1 = time = 10 value = s1, 5 [State 3000, BG Black] type = EnvColor trigger1 = time = 0 value = 0,0,0 under = 1 time = 35 [State 3000, BG] type = Explod trigger1 = time = 0 anim = 6000 id = 6000 bindtime = 35 supermove = 1 postype = left pos = 0, 0 sprpriority = -8 ownpal = 1 [State 350 , 2] ;画面を止める type = SuperPause trigger1 = time = 0 pos = 20, 0 time = 80 anim = -1 [State 350 , Super] ;カットインの表示 type = Explod trigger1 = time = 0 trigger1 = facing = 1 anim = 354 supermove = 1 bindtime = 1 facing = 1 pos = -50,20 postype = left sprpriority = 3 ownpal = 1 scale = 1,1.1 [State 1800, mm1] type = Helper trigger1 = AnimElem = 1 id = 2000 name = "mm2" persistent = 0 pos = 0, -55 postype = p1 stateno = 2010 helpertype = Normal keyctrl = 0 ownpal = 1 [State 1800, mm2] type = Helper trigger1 = AnimElem = 3 id = 2001 name = "mm2" persistent = 0 pos = 0, -55 postype = p1 stateno = 2011 helpertype = Normal keyctrl = 0 ownpal = 1 [State 1800, mm3] type = Helper trigger1 = AnimElem = 5 id = 2002 name = "mm2" persistent = 0 pos = 0, -55 postype = p1 stateno = 2012 helpertype = Normal keyctrl = 0 ownpal = 1 [State 3303, 2] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- [Statedef 2010] type = A physics = N movetype = A ctrl = 0 velset = 0, -10 anim = 1208 juggle = 4 [State 3000, Super C] type = AfterImageTime trigger1 = AnimElemTime(2) >= 1 && Time < 10 time = 80;2 [State 3100, Super D] type = AfterImage trigger1 = Time = 0 trans = add1 TimeGap = 1 FrameGap = 3 time = 120 ; 半透明用の設定 ;length = 9 PalBright = 0, 0, 0 PalContrast = 128,128,128 PalAdd = 0, 0, 0 PalMul = 1,1,1;.9, .9, .9 [State 210, 2] type = HitDef trigger1 = Time = 0 attr = S, SP animtype = Heavy damage = 95,15 guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 2,18 guard.pausetime = 0,6 sparkno = 12 sparkxy = -10,0 hitsound = s2,6 guardsound = s0,3 ground.type = Low ground.slidetime = 7 ground.hittime = 17 ground.velocity = -4 air.type = Low air.velocity = -1.3,-1 air.fall = 1 [State 210, 3] type = Velset trigger1 = Time = 10 y = 0 [State 210, 3] type = Velset trigger1 = Time = 10 x = 10 [State 210, 3] type = Velset trigger1 = Time = 25 x =0 [State 210, 3] type = Velset trigger1 = Time = 25 y =10 [State 1400, 5] type = DestroySelf trigger1 = movehit = 1 trigger2 = Time >= 40 ;--------------------------------------------------------------------------- [Statedef 2011] type = A physics = N movetype = A ctrl = 0 velset = 0, -10 anim = 1209 juggle = 4 [State 3000, Super C] type = AfterImageTime trigger1 = AnimElemTime(2) >= 1 && Time < 10 time = 80;2 [State 3100, Super D] type = AfterImage trigger1 = Time = 0 trans = add1 TimeGap = 1 FrameGap = 3 time = 120 ; 半透明用の設定 ;length = 9 PalBright = 0, 0, 0 PalContrast = 128,128,128 PalAdd = 0, 0, 0 PalMul = 1,1,1;.9, .9, .9 [State 210, 2] type = HitDef trigger1 = Time = 0 attr = S, SP animtype = Heavy damage = 95,15 guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 2,18 guard.pausetime = 0,6 sparkno = 12 sparkxy = -10,0 hitsound = s2,6 guardsound = s0,3 ground.type = Low ground.slidetime = 7 ground.hittime = 17 ground.velocity = -4 air.type = Low air.velocity = -1.3,-1 air.fall = 1 [State 210, 3] type = Velset trigger1 = Time = 10 y = 0 [State 210, 3] type = Velset trigger1 = Time = 10 x = 10 [State 210, 3] type = Velset trigger1 = Time = 35 x =0 [State 210, 3] type = Velset trigger1 = Time = 35 y =10 [State 1400, 5] type = DestroySelf trigger1 = movehit = 1 trigger2 = Time >= 50 ;--------------------------------------------------------------------------- [Statedef 2012] type = A physics = N movetype = A ctrl = 0 velset = 0, -10 anim = 1210 juggle = 4 [State 3000, Super C] type = AfterImageTime trigger1 = AnimElemTime(2) >= 1 && Time < 10 time = 80;2 [State 3100, Super D] type = AfterImage trigger1 = Time = 0 trans = add1 TimeGap = 1 FrameGap = 3 time = 120 ; 半透明用の設定 ;length = 9 PalBright = 0, 0, 0 PalContrast = 128,128,128 PalAdd = 0, 0, 0 PalMul = 1,1,1;.9, .9, .9 [State 210, 2] type = HitDef trigger1 = Time = 0 attr = S, SP animtype = Heavy damage = 95,15 guardflag = MA hitflag = MAFP givepower = 23,12 pausetime = 2,18 guard.pausetime = 0,6 sparkno = 12 sparkxy = -10,0 hitsound = s2,6 guardsound = s0,3 ground.type = Low ground.slidetime = 7 ground.hittime = 17 ground.velocity = -4 air.type = Low air.velocity = -1.3,-1 air.fall = 1 [State 210, 3] type = Velset trigger1 = Time = 10 y = 0 [State 210, 3] type = Velset trigger1 = Time = 10 x = 10 [State 210, 3] type = Velset trigger1 = Time = 30 x =0 [State 210, 3] type = Velset trigger1 = Time = 30 y =10 [State 1400, 5] type = DestroySelf trigger1 = movehit = 1 trigger2 = Time >= 45